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  • Mithiriath
    Mise à jour du Winter Balance Preview Mod en version 1.3.
    Version 1.3 Changes
    Generalist Medium Tanks
    In order to make generalist medium tanks more viable in the current meta, their durability is being increased by lowering their target size, making them more difficult to hit.
    These changes should reduce the chance to get hit by 7-10% on medium to far range - ex: an 88% chance to get hit becomes an 80% chance.
    The changes will not apply to Tank Destroyers and specialist vehicles based on a medium tank chassis. Units like the Sherman Firefly and Sherman 105mm will remain the same due to their role.
    Panzer IV, Panzer IV Command Tank, and Panzer IV J
    Target size from 22 to 20 Sherman M4A3, Sherman M4A3 (76), Sherman M4A3E8
    Target size from 23 to 21 T34/76 and T34/85
    Target size from 22 to 20 Cromwell
    Because of the above changes, the Cromwell is losing its target size advantage over other medium tanks. This is being compensated with a boost to its MGs to allow the tank to better combat infantry.
    MG cooldown duration from 2/3 to 2/2.5 MG far cooldown from 1.5 to 1 MG mid cooldown from 1 to 0.85 MG far accuracy from 0.35 to 0.4 MG mid accuracy from 0.55 to 0.575 USF
    M36 Jackson
    In order to make the Jackson more vulnerable to medium tanks when caught out of position, its armor has be decreased.
    Armor from 130 to 110 Pershing
    Similar to the IS-2 and the Tiger, the Pershing will receive a small adjustment to its near AOE damage, reducing the likelyhood that it will kill multiple infantry models with a single shot.
    AOE damage near from 1/0.4/0.175 to 0.75/0.4/0.175 AOE distance from 0.25/1.5/3.25 to 0/1/3.25 Ostheer
    Due to new changes, we are removing the reduced reinforce cost on Grenadiers. See Heavy Panzer Korps changes below for more details.
    Reinforcement cost from 28 to 30 Tigers (All Variants)
    The Tiger got quite a few adjustments that were deemed necessary to remove some of its somewhat oppressive performance. To compensate, we are granting the Tiger a bonus to its turret traverse speed at veterancy 2, something it lacked due to its previous scatter bonus which has now been removed.
    Veterancy 2 now adds +30% turret traverse speed Heavy Panzer Korps
    In an attempt to increase the power of Ostheer's late game without increasing the power of its units, we are giving the structure a passive bonus for the army. This will reward players for teching to T4 and allow Ostheer to be more aggressive by reducing the bleed on core infantry units. The increased capture speed should also allow Ostheer players to retake sections of the map more quickly in the late game.
    Now provides reduces the reinforce cost of Pioneers, Grenadiers, and Osttruppen by 2 Reduces the reinforce cost of all team weapons by 10% Increases the capture and decapture rate of all Ostheer infantry units by 25% OKW
    Command Tiger
    The Tiger got quite a few adjustments that were deemed necessary to remove some of its somewhat oppressive performance. To compensate, we are granting the Tiger a bonus to its turret traverse speed at veterancy 2, something it lacked due to its previous scatter bonus which has now been removed.
    To make up for the removal of the Panzer Commander upgrade, we are removing one of the penalties of the 'Command Tiger' ability to encourage the use of this ability.
    Veterancy 2 now adds +30% turret traverse speed Command Tiger accuracy penalty during 'Command Tiger'ability removed Panzerfusiliers
    The increased range to AT Grenades from veterancy 2 made it too difficult to kite against Panzerfusiliers and gave them too much range against most vehicles when combined with their 5 to 6 man squad. This is being addressed. Furthermore, units will now callout Panzerfusilier grenades that are being thrown.
    Veterancy 2 AT Grenade range boost removed Fixed an issue where Panzerfusilier Grenades did not have a callout/warning when thrown. Sturmtiger
    Due to all the recent changes to all heavy tanks, the previously established restriction of mutual exclusion with the Tiger II has been removed.
    Can now be called in if the Tiger II has already been deployed (or vice versa) IR HT
    The overhauled Infrared Searchlight Halftrack is getting slightly more sight range to make it easier and less vulnerable to use on the front line.
    Sight range when set-up from 70 to 80 Soviets
    In order to slightly reduce strength of the Mobilize Reserve upgrade, the reinforcement reduction has been slightly lowered.
    Mobilize Reserve reinforce reduction from 3 to 2; changes reinforce cost from 17 to 18 Source : https://community.companyofheroes.com/discussion/comment/287540#Comment_287540

  • Mise à jour du Winter Balance Preview Mod en version 1.2.
    Version 1.2 changes
    Heavy Tanks
    Tiger - All variants
    AOE damage from 1/0.25/0.15 to 0.75/0.25/0.15 AOE distance from 0.25/1.5/3 to 0/1/3 Panzer Commander removed from the OKW Tiger Veterancy 2 scatter bonus removed IS-2
    AOE damage from 1/0.35/0.175 to 0.75/0.35/0.175 AOE distance from 0/1.35/3 to 0/0.85/3 Churchill Crocodile
    CP requirement from 9 to 12 British
    Airlanding Officer
    Reinforce cost from 35 to 30 Veterancy 3 received accuracy from -23% to -15% Elite Sten accuracy from 0.675/0.273/0.115 to 0.675/0.375/0.115 Self-Healing at veterancy 2 removed Population from 9 to 8 Medics
    Auto Search Healing toggle now roots the squad to the target position. Commando and HQ Glider
    Can now be repaired. HQ Glider
    Cost reduced to 200 No longer deploy Commandos upon landing Can now train MGs and ATGs that will spawn at the glider. British M5
    CP requirement from 2 to 3 Assault Section
    Veterancy 3 weapon accuracy from +40% to +30%. Tank Hunter Tommies
    Can now replace their Boys AT Rifles with PIATs for 70 munitions. PIAT upgrade removes the out-of-cover penalty to cooldown and reload. British Platoon and Company Command
    Now grants half a CP upon completion. Ostheer
    Tech requirement removed Requires 5 CPs to be unlocked from the HQ; still has a build time. Bug Fixes
    Fixed an issue where the Airlanding Officer could not enter buildings. Source : https://community.companyofheroes.com/discussion/comment/287429#Comment_287429

  • Mise à jour du Winter Balance Preview Mod en version 1.1.
    Version 1.1 Changes
    Heavy Tanks
    Pershing, KV-2, IS-2, Tiger
    CP requirement from 11 to 12 Reverted previous tech requirements from version 1.0 Ostheer
    Tech Changes
    Sentiment suggests that Ostheer tier 4 is too prohibitive to use. In order to facilitate an easier transition for Ostheer T3 to T4 builds, we have implemented the following:
    Battlephase 2 tech from 90 fuel to 105 fuel Battlephase 3 tech from 25 fuel to 35 Support Armour Korp (T3) no longer has a fuel cost Heavy Panzer Korp (T4) building no longer has a fuel cost XP values have been adjusted accordingly.
    Credit to Derbyhat AKA Jibberjabber for originally proposing this change.
    Reinforce cost from 30 to 28 Pak 40
    Horizontal tracking speed from 12 to 14 Brummbar
    Armour from 240 to 260 Panzerfaust - all variants, including OKW
    The speed of the Panzerfaust projectiles being lowered as an attempt to remove the issue of Panzerfausts occasionally missing their targets.
    Projectile speed from 55 to 25 Brits
    HQ Glider
    Cost from 450 to 390 Forward HQ Retreat Point and Medics must now be researched for 150 manpower. Airlanding Officer
    The officer is having the cost of his recon run increased to match his counterpart, the USF Major.
    Recon run cost from 35 to 50 Soviets
    ZiS-3/SU-76 Barrage
    This change puts the barrage from ZiS-3 weapons inline with other direct-fire weapons and mortars that receive penalties when striking units in heavy cover.
    Heavy cover damage modifier from 1 to 0.5 Airborne Weapon Crate Drop
    Price from 45 to 60 OKW
    Grenade deflection damage removed Bug Fixes
    Airlanding Officer should now be able to pick up bren guns. Airlanding Officer reinforce cost fixed. Fixed Infantry Section cost on reinforce; should now be back to 270/28 Fixed an issue where the British medic build time was too long at 45s; now is 21 Source : https://community.companyofheroes.com/discussion/comment/287312#Comment_287312

  • Ce mod fait par Relic et certaines personne de la communauté a pour but de tester le prochain patch du jeu et de leur faire part de vos retours. Le mod va subir pleins de modifications jusqu'à ce qu'il soit considéré par l'équipe comme prêt à être publié comme mise à jour.
    Download the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1976938113
    In order to make it more rewarding to kill heavy call-in vehicles, all heavy tanks, heavy tank destroyers and heavy assault guns now have the following:
    Recharge standardized to 3 minutes Cooldown on ability now starts upon death of the heavy tank
    *Special thanks to community modder Sneakeye for providing the solution for this implementation. Tiger - All variants
    CP requirement from 9 to 11 OKW variant requires all tech buildings (experimental change - may not remain) IS-2
    CP requirement from 9 to 11 IS-2 Armor from 375 to 340 Requires all tech buildings (experimental change - may not remain) Pershing
    CP requirement from 9 to 11 Pershing Manpower cost from 600 to 640 (to bring it in line with other heavy tanks) Requires all tech buildings (experimental change - may not remain) KV-2
    CP requirement from 9 to 11 Requires all tech buildings (experimental change - may not remain) Now gains +25% rotation rate, and +20% acceleration/deceleration at veterancy 3 in addition to its 160 health increase UKF
    Infantry Sections
    Overall sentiment suggests Tommies are too punishing to use, especially in fights where they need to maneuver. These changes are designed to make them less difficult to use in the open and on the move, while keeping their overall power level in a non-oppressive state.
    Additionally, in order to give the UKF an easier time to circumvent enemy static defenses, the pyrotechnics upgrade has received an off-map smoke barrage ability in order to make the upgrade more attractive, and allow for an early game smoke option for the Brits.
    Lee Enfield moving accuracy from 0.35 to 0.5 Pyro Smoke Barrage for 25 munitions; same range as the pyrotechnic artillery. Smoke comes from off-map; has a global cooldown (recharge is shared across all squads). Target size from 0.9 to 0.85; target size in cover remains the same at 0.8 Lend Lease Regiment Assault Section upgrade removed. Assault Infantry Section (Assault Section Package)
    In order to give the UKF more starting build options, as well as giving them an easier early game on urban or close quarters orientated maps, Assault Sections have been reworked as a separate call-in squad:
    Now an infantry call-in for 280 manpower for 0 CPs Automatically starts as a 5 men squad; not affected by bolster Target size 1 Equipped with 5x Stens stock 2x Thompsons Package now unlocks White Phosphorous Grenade; survivability bonus moved to veterancy
    Veterancy 1: -25% recharge on all grenades, -10% Received Accuracy
    Veterancy 2: -29% Received Accuracy, -25% Weapon Cooldown
    Veterancy 3: +40% Weapon Accuracy, -5 munitions to grenade costs. Tank Hunter Infantry Section
    Now automatically starts as a 5 men squad; not affected by bolster. Assault Officer (Previously Was Airlanding Officer)
    The Brits lack a dedicated close quarters squad. In order to mitigate this somewhat, we have repurposed the underused air landing officer into an offensive utility option for this period of the game. This should give Brit players the ability to handle close quarters situations without turning them into a close-ranged powerhouse.
    Now Available at the Platoon Command Post Limited to 1 Gains an additional (5th) soldier at veterancy 2 Received Accuracy bonus at veterancy 2 moved to veterancy 3 Now gains +30% weapon accuracy at veterancy 3 Removed Smoke on Retreat at Veterancy 3 Bodyguards switched to Tommies with Unsilenced Sten Guns, same stats as Commandos Cost from 280 to 320 Heroic Charge now functions similar to Captain’s On Me in terms of functionality; Unit will sprint, gain -20% Received Accuracy and +20% Weapon accuracy during its duration. Lasts 15 seconds. Universal Carrier
    The following change has been made to make the Wasp more effective in its role of challenging garrisoned MGs.
    WASP upgrade increases armour from 5.8 to 7 British Medic Squad
    With recent updates shifting UKF build orders more towards a varied roster of units, the average amount of Infantry Sections with the healing upgrade has decreased, which can now give the UKF a hard time to heal up all their other squads. In order to give the UKF more options to fully heal their squads before sending them back into combat, a Medic Squad has been added to the HQ.
    Now available from the HQ Costs 180 Manpower Sexton and Valentine
    Valentine Supercharge barrage no longer shares a cooldown with the regular barrage. Valentine Coordinated Barrage from 35 to 60 HQ Glider
    The following changes have been made to balance the removal of the air landing officer.
    Now spawns with 3 medics upon landing Retreat Point immediately available without needing upgrades Medic and Air landing Officer removed from the unit Always spawns a squad of Commandos on deployment Cost from 540 to 450 SOVIET
    Population from 15 to 13 Conscripts
    Seven man conscripts were performing slightly too efficiently for their cost
    Reload cover bonus from 7 man removed. Airborne Guards
    Minor changes to encourage the use of airborne guards, which were slightly underperforming.
    Manpower cost from 380 to 360 Airborne Guards Strafe from 60 munitions to 45 PPsH-41 upgrade now grants Tactical Assault ability; similar to Paratroopers and Stormtroopers For Mother Russia
    Standardization change to bring in line with other similar abilities.
    Sprint now cancels when in combat Soviet HQ
    Medic radius from 20 to 25 USF
    Airdropped Combat Group
    Manpower cost from 350 to 380 Cluster Bomb
    Added 1 additional second to delay before the plane arrives. USF Grenade Package unlock
    Manpower cost from 150 to 100 OKW
    OKW Battlegroup Headquarters
    Medic search range from 20 to 25 Sturmtiger
    Grenade ability is now a timed passive. Automatically attacks enemies for 30 seconds Grenade AOE damage from 1/0.35/0.25 to 0.75/0.4/0.25 Grenade AOE distance from 1.25/2.5/3.75 to 0/1.25/3.75 Grenade reload duration from 0 to 4 Jagdtiger
    Fuel cost from 260 to 245 LE.IG/Mortar Half-Track Incendiary Barrage
    DOT Incendiary +25% against Commonwealth Emplacement tag removed. Brings DOT damage per tick versus defenses from 4.67 to 3.75 Fallschirmjaeger
    Panzerfaust removed IR 251 Half-track
    Due to an unfixable bug that severely affects gameplay, the IR halftrack has been reworked. The searchlight can no longer spot enemies in the fog of war, and instead the unit will now serve as a recon tool that provides a lot of direct vision.
    Vision now narrows to 120 degree arc when set-up and increases vision to 70 New ability: Detection – Spot nearby units around the half-track on the mini-map for 30 seconds. 15 munitions and 60 seconds recharge. Fuel cost from 5 to 10 OKW LeFH 18
    Population from 15 to 13 Ostheer
    Fragmentation Bombs
    The following changes are in order to make fragmentation bombs less effective at the edges of the map, where they can wipe team weapons without a chance to react, while keeping their potency intact in more central positions.
    Delay from 2 to 4 Plane speed from 175 to 275 Ostheer LeFH 18
    Population from 15 to 13 Bug Fixes
    B4 target size from 1 to 20 Fixed an issue where the Panzerfusilier Grenade AOE distance values were not properly set to 1/2/3 KV-8 45mm should now recognize prioritize vehicle commands Recovery Sappers should no longer lose their minesweepers or weapons when reinforcing with multiple slot items. Ostheer Medical Kits should now immediately go on recharge after use Valentine should no longer reveal itself on random occasions when in Recon Mode Le.FH 105mm Howitzers should now have 5 levels of veterancy when recrewed by OKW Sturm Offizer Forced Retreat can no longer be used on retreating units Ostheer Puma no longer shares the same hotkey with the 222 Fixed an issue where the Stuart 37mm had higher aim-times than other vehicles Fixed an issue where the Puma Aimed Shot applied to the Crocodile’s flamethrower rather than the main gun Fixed an issue where the Volksgrenadier cover sight bonus activated at veterancy 5 rather than veterancy 4. Fixed an issue where Assault Guards were 6 population rather than 8 Fixed an issue where Assault Engineers did no receive their -10% received accuracy at veterancy 1. Source : https://community.companyofheroes.com/discussion/comment/287235#Comment_287235

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