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Found 40 results

  1. Le mod avec un nouveau commandant par faction est désormais dans sa dernière version. Les commandants seront ajoutés dans le jeu entre fin mai et début juin. Il y aura sûrement encore quelques ajustements dans la version finale mais ils seront mineures. La mise à jour restera très proche des notes affichées ci-dessous. Voici les notes complètes de la dernière version du mod :
  2. Le mod avec un nouveau commandant par faction est désormais dans sa dernière version. Les commandants seront ajoutés dans le jeu entre fin mai et début juin. Il y aura sûrement encore quelques ajustements dans la version finale mais ils seront mineures. La mise à jour restera très proche des notes affichées ci-dessous. Voici les notes complètes de la dernière version du mod : Voir la totalité de article
  3. Le mod pour tester les nouveaux commandants est passé en version 8.0.
  4. Le mod pour tester les nouveaux commandants est passé en version 7.0.
  5. Le mod pour tester les nouveaux commandants est passé en version 8.0. Voir la totalité de article
  6. Le mod pour tester les nouveaux commandants est passé en version 7.0. Voir la totalité de article
  7. Le mod pour tester les nouveaux commandants est passé en version 6.0.
  8. Le mod pour tester les nouveaux commandants est passé en version 6.0. Voir la totalité de article
  9. Le mod pour tester les nouveaux commandants est passé en version 5.0.
  10. Le mod pour tester les nouveaux commandants est passé en version 5.0. Voir la totalité de article
  11. Le mod pour tester les nouveaux commandants est passé en version 4.0.
  12. Le mod pour tester les nouveaux commandants est passé en version 4.0. Voir la totalité de article
  13. Le mod pour tester les nouveaux commandants est passé en version 3.0. Source : https://community.companyofheroes.com/discussion/comment/284016#Comment_284016
  14. Le mod pour tester les nouveaux commandants est passé en version 3.0. Source : https://community.companyofheroes.com/discussion/comment/284016#Comment_284016 Voir la totalité de article
  15. Le mod pour tester les nouveaux commandants est passé en version 2.0. Source : https://community.companyofheroes.com/discussion/comment/283830#Comment_283830
  16. Le mod pour tester les nouveaux commandants est passé en version 2.0. Source : https://community.companyofheroes.com/discussion/comment/283830#Comment_283830 Voir la totalité de article
  17. Le mod pour tester les nouveaux commandants est passé en version 1.1. Source : https://community.companyofheroes.com/discussion/245822/new-commander-preview-changelog
  18. Le mod pour tester les nouveaux commandants est passé en version 1.1. Source : https://community.companyofheroes.com/discussion/245822/new-commander-preview-changelog Voir la totalité de article
  19. Le mod qui permet de tester les nouveaux commandants (un commandant par faction) est sorti. Vous pouvez l'ajouter au jeu via Steam Workshop à ce lien : https://steamcommunity.com/sharedfiles/filedetails/?id=1688480309 Pour le tester, il faudra créer une partie personnalisée et le choisir comme condition de victoire. Bien sûr cette version du mod est vouée à évoluer au cours des semaines/mois à venir en fonction des retours de la communauté (que vous pouvez formuler ici : https://community.companyofheroes.com/categories/commander-feedback ou là : https://www.coh2.org/topic/88047/new-commander-patchnotes-discussion-thread). Voici ce qu'il apporte : USF - Urban Assault Rear Echelon Rifle Grenades This ability has been introduced as an interesting alternative to flamethrowers while serving a similar role of anti garrison/ cover positions. Can be upgraded with Rifle Grenades as one of this commanders slot abilities. Requires 60 munitions; locks out minesweepers AOE distance 0.5/1.5/4 versus 1/2/3 of the standard Fighting Pit. AOE damage 1/0.5/0.3 versus 1/0.75/0.25 of the standard Fighting Pit. Range 35, 20 minimum. Dozer Blades M4 Sherman Tanks can now be upgraded with Dozer Blades; same as Mechanized Company. Off-Map Smoke Artillery Cost from 50 to 40. Rangers Reinforce cost from 33 to 32 Cost from 400 to 350 Calliope Far AOE damage from 0.15 to 0.25 Cost from 380/140 to 380/115 British - Lend Lease Assault Assault Sections Gives Infantry sections the Assault Section Upgrade Requires Platoon Command Post. Costs 70 munitions. Gives the squad 2 Thompson SMGs, Sten Guns (with Assault Engineer Grease Gun stats) No.77 White Phosphorous Grenades, and removes their Out-of-Cover penalties. Grants an additional -5% Receieved Accuracy. 81mm Mortar Team Requires 1 CP. Costs 240 manpower. Same mortar as the USF 81mm Mortar. M3 Half-Track Allows M3s Half-Tracks to be built from the Platoon Command Post; requires AEC or Bofors unlocked. Same Half-Track as the USF M3. Smoke Raid Operation Identical to Commando Regiment M10 Can be built from the Company Command Post. Same stats as the USF M10. Soviet - Airbourne SVT Drop Requires 1 Command Point. Drops a crate at the target position that can be picked up by infantry. Grants the squad that picks it up with 3 Penal Battalion SVTs; takes up 1 weapon slot. Airborne Guards Costs 360 manpower. Equipped with SVTs. Can be equipped with 3 DP 28s for 100 munitions. Has access to Orrah, Smoke Grenades and has ‘To the Last Man’ ability. Airborne Rally Point Available at 2 Command Points Costs 100 manpower and 15 fuel. Can detect enemies in a range of 60 around it. Can reinforce units in friendly territory Can request a Medical Airdrop at the target position for 20 munitions. When the Mechanized Armor Kampaneya is deployed, it can act as a Forward Retreat Point. Has 320 Health. DsHK Paradrop Paradrop costs 125 manpower and 50 munitions DsHK Changes Penetration from 4.5/3/1.5 to 7/6/5 (now similar to USF .50 cal) Arc from 30 to 38 IL-2 Rocket Strafe Requires 10 Command Points. 100 munitions Barrages the area with P-47 rockets. Wehrmacht - Strategic Reserves Assault Grenadiers Assault Grenadiers are receiving a small number of changes to help them close the distance and increase their scaling in the late game. Target Size from 1 to 0.95 Veterancy 1 Received Accuracy from -10% to -6.5%. Can now be upgraded with a 6th man for 60 munitions. MP 40s are also having their mid-range power increased to match SMGs like the M3 Grease gun used by Assault Engineers. This change also affects Assault Officer and Volksgrenadier MP 40s. MP40 Changes MP 40 Mid range cooldown from 1.25 to 1 MP 40 Mid accuracy from 0.24 to 0.375 MP40 reload frequency from 4/5 to 6 MP40 reload from 2.8/3.5 to 2.8 Radio Intercept Currently has no audio, but does inform the player what the opponent has produced; this ability might be changed as this cannot be edited in the Attribute Editor. Breakthrough Equipment Panzergrenadiers can throw Satchel Charge; requires no upgrade. Pioneers can be upgraded to Destroy Cover for 30 munitions; same as Royal Engineers. Also increases repair speed by 0.3. Panzer IV H Gives Ostheer access OKW Panzer IV J from the Support Armor Korp. Tiger Ace The Tiger Ace has undergone a rework with the intention to make it a less controversial unit. The following changes should make it less frustrating to both play with and against. No longer reduces income. Sight from 50 to 35. Has 10% increased accuracy over the regular Tiger. Starts at veterancy 0. Now has access to Spearhead ability at veterancy 1 in addition to Blitzkrieg; similar to King Tiger's ability. Has access to Emergency Repairs ability; same as OKW Elite Armor. CP requirement from 17 to 15 Population from 26 to 24 Cost from 800/150 to 800/250 Limited 1 time call-in removed. OKW - Grand Offensive Panzerfusilliers Cost from 290 to 250. Now available at 0 CPs from the Regimental Headquarters. Squad size from 6 to 5. Grenade AOE distance from 0.75/1.5/2.25 to 1/2/3. Can be upgraded with two Panzerschrecks for 120 munitions. Grants the ability to plant Teller mines, but disables ATG Grenades. Locks out G43s. Recon package (G43 upgrade) now increases squad size from 5 to 6. Stuka Smoke Drop Identical to OKW Luftwaffe doctrine ability Tactical Movement Identical to Ostheer Lightning War ability OKW Offensive Package Gives Volksgrenadier access to MP 40 Package; same as Feurstorm Doctrine. MP40s have undergone a rework, benefiting from the changes outlined in the Wehrmacht Assault Grenadier section. OKW Tiger Available at 13 CPs as a callin. Veterancy 4: ‘Command Tiger’ ability unlocked. Reduces weapon cooldoown by 25% and received accuracy by 20% for 30 seconds. 35 munitions. 25m radius. Veterancy 5: Command Tiger ability reduces the reload of vehicles by 20% and the received accuracy of vehicles by 20%. Does not affect the Tiger. During this ability, the tank will have reduced combat performance. Increases the Tiger's reload time by 40% and reduces accuracy by 30%. Source : http://www.companyofheroes.com/blog/2019/03/19/new-commander-update-commander-rosters-and-test-mod
  20. Le mod qui permet de tester les nouveaux commandants (un commandant par faction) est sorti. Vous pouvez l'ajouter au jeu via Steam Workshop à ce lien : https://steamcommunity.com/sharedfiles/filedetails/?id=1688480309 Pour le tester, il faudra créer une partie personnalisée et le choisir comme condition de victoire. Bien sûr cette version du mod est vouée à évoluer au cours des semaines/mois à venir en fonction des retours de la communauté (que vous pouvez formuler ici : https://community.companyofheroes.com/categories/commander-feedback ou là : https://www.coh2.org/topic/88047/new-commander-patchnotes-discussion-thread). Voici ce qu'il apporte : USF - Urban Assault Rear Echelon Rifle Grenades This ability has been introduced as an interesting alternative to flamethrowers while serving a similar role of anti garrison/ cover positions. Can be upgraded with Rifle Grenades as one of this commanders slot abilities. Requires 60 munitions; locks out minesweepers AOE distance 0.5/1.5/4 versus 1/2/3 of the standard Fighting Pit. AOE damage 1/0.5/0.3 versus 1/0.75/0.25 of the standard Fighting Pit. Range 35, 20 minimum. Dozer Blades M4 Sherman Tanks can now be upgraded with Dozer Blades; same as Mechanized Company. Off-Map Smoke Artillery Cost from 50 to 40. Rangers Reinforce cost from 33 to 32 Cost from 400 to 350 Calliope Far AOE damage from 0.15 to 0.25 Cost from 380/140 to 380/115 British - Lend Lease Assault Assault Sections Gives Infantry sections the Assault Section Upgrade Requires Platoon Command Post. Costs 70 munitions. Gives the squad 2 Thompson SMGs, Sten Guns (with Assault Engineer Grease Gun stats) No.77 White Phosphorous Grenades, and removes their Out-of-Cover penalties. Grants an additional -5% Receieved Accuracy. 81mm Mortar Team Requires 1 CP. Costs 240 manpower. Same mortar as the USF 81mm Mortar. M3 Half-Track Allows M3s Half-Tracks to be built from the Platoon Command Post; requires AEC or Bofors unlocked. Same Half-Track as the USF M3. Smoke Raid Operation Identical to Commando Regiment M10 Can be built from the Company Command Post. Same stats as the USF M10. Soviet - Airbourne SVT Drop Requires 1 Command Point. Drops a crate at the target position that can be picked up by infantry. Grants the squad that picks it up with 3 Penal Battalion SVTs; takes up 1 weapon slot. Airborne Guards Costs 360 manpower. Equipped with SVTs. Can be equipped with 3 DP 28s for 100 munitions. Has access to Orrah, Smoke Grenades and has ‘To the Last Man’ ability. Airborne Rally Point Available at 2 Command Points Costs 100 manpower and 15 fuel. Can detect enemies in a range of 60 around it. Can reinforce units in friendly territory Can request a Medical Airdrop at the target position for 20 munitions. When the Mechanized Armor Kampaneya is deployed, it can act as a Forward Retreat Point. Has 320 Health. DsHK Paradrop Paradrop costs 125 manpower and 50 munitions DsHK Changes Penetration from 4.5/3/1.5 to 7/6/5 (now similar to USF .50 cal) Arc from 30 to 38 IL-2 Rocket Strafe Requires 10 Command Points. 100 munitions Barrages the area with P-47 rockets. Wehrmacht - Strategic Reserves Assault Grenadiers Assault Grenadiers are receiving a small number of changes to help them close the distance and increase their scaling in the late game. Target Size from 1 to 0.95 Veterancy 1 Received Accuracy from -10% to -6.5%. Can now be upgraded with a 6th man for 60 munitions. MP 40s are also having their mid-range power increased to match SMGs like the M3 Grease gun used by Assault Engineers. This change also affects Assault Officer and Volksgrenadier MP 40s. MP40 Changes MP 40 Mid range cooldown from 1.25 to 1 MP 40 Mid accuracy from 0.24 to 0.375 MP40 reload frequency from 4/5 to 6 MP40 reload from 2.8/3.5 to 2.8 Radio Intercept Currently has no audio, but does inform the player what the opponent has produced; this ability might be changed as this cannot be edited in the Attribute Editor. Breakthrough Equipment Panzergrenadiers can throw Satchel Charge; requires no upgrade. Pioneers can be upgraded to Destroy Cover for 30 munitions; same as Royal Engineers. Also increases repair speed by 0.3. Panzer IV H Gives Ostheer access OKW Panzer IV J from the Support Armor Korp. Tiger Ace The Tiger Ace has undergone a rework with the intention to make it a less controversial unit. The following changes should make it less frustrating to both play with and against. No longer reduces income. Sight from 50 to 35. Has 10% increased accuracy over the regular Tiger. Starts at veterancy 0. Now has access to Spearhead ability at veterancy 1 in addition to Blitzkrieg; similar to King Tiger's ability. Has access to Emergency Repairs ability; same as OKW Elite Armor. CP requirement from 17 to 15 Population from 26 to 24 Cost from 800/150 to 800/250 Limited 1 time call-in removed. OKW - Grand Offensive Panzerfusilliers Cost from 290 to 250. Now available at 0 CPs from the Regimental Headquarters. Squad size from 6 to 5. Grenade AOE distance from 0.75/1.5/2.25 to 1/2/3. Can be upgraded with two Panzerschrecks for 120 munitions. Grants the ability to plant Teller mines, but disables ATG Grenades. Locks out G43s. Recon package (G43 upgrade) now increases squad size from 5 to 6. Stuka Smoke Drop Identical to OKW Luftwaffe doctrine ability Tactical Movement Identical to Ostheer Lightning War ability OKW Offensive Package Gives Volksgrenadier access to MP 40 Package; same as Feurstorm Doctrine. MP40s have undergone a rework, benefiting from the changes outlined in the Wehrmacht Assault Grenadier section. OKW Tiger Available at 13 CPs as a callin. Veterancy 4: ‘Command Tiger’ ability unlocked. Reduces weapon cooldoown by 25% and received accuracy by 20% for 30 seconds. 35 munitions. 25m radius. Veterancy 5: Command Tiger ability reduces the reload of vehicles by 20% and the received accuracy of vehicles by 20%. Does not affect the Tiger. During this ability, the tank will have reduced combat performance. Increases the Tiger's reload time by 40% and reduces accuracy by 30%. Source : http://www.companyofheroes.com/blog/2019/03/19/new-commander-update-commander-rosters-and-test-mod Voir la totalité de article
  21. Les votes pour choisir entre deux commandants par faction sont clos. 5000 personnes ont données leur avis et vous pouvez voir les résultats à ce lien : https://www.surveymonkey.com/stories/SM-YPD6DQDL/ Dès que l'équipe d'équilibrage aura finit le design et la préparation du mod, Relic publiera les changements complets et le Test Mod 1.0 sur le Steam Workshop. Source : http://www.companyofheroes.com/blog/2019/02/25/new-commander-update-community-voting-results
  22. Les votes pour choisir entre deux commandants par faction sont clos. 5000 personnes ont données leur avis et vous pouvez voir les résultats à ce lien : https://www.surveymonkey.com/stories/SM-YPD6DQDL/ Dès que l'équipe d'équilibrage aura finit le design et la préparation du mod, Relic publiera les changements complets et le Test Mod 1.0 sur le Steam Workshop. Source : http://www.companyofheroes.com/blog/2019/02/25/new-commander-update-community-voting-results Voir la totalité de article
  23. Les idées de nouveaux commandants de la communauté ont été sélectionnées par l'équipe chargée de l'équilibrage. Vous pouvez maintenant voter pour les commandants que vous préférez. Il y aura bien sur plusieurs phases de test/modification/équilibrage avant l'intégration au jeu. Retrouvez toutes les informations à ce lien : http://www.companyofheroes.com/blog/2019/02/25/new-commander-update-community-voting
  24. Les idées de nouveaux commandants de la communauté ont été sélectionnées par l'équipe chargée de l'équilibrage. Vous pouvez maintenant voter pour les commandants que vous préférez. Il y aura bien sur plusieurs phases de test/modification/équilibrage avant l'intégration au jeu. Retrouvez toutes les informations à ce lien : http://www.companyofheroes.com/blog/2019/02/25/new-commander-update-community-voting Voir la totalité de article
  25. Maintenance des serveurs de CoH 1 et CoH 2 le 19 février 2019 à 23h pour une durée d’approximativement d'une heure. Source : https://community.companyofheroes.com/discussion/comment/282736#Comment_282736 Voir la totalité de article
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