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[Nouveau système] Fonctionnement du système de butin de guerre (war spoils)


Mithiriath

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Salut,

Relic a publié le 3 mai 2016 sur son blog un article expliquant le fonctionnement du nouveau système de butin de guerre que vous pouviez tester depuis cette date via un beta ouverte à tous et en s'étant au préalable inscrit via ce formulaire d'inscription.

Je vais donc vous résumer les changements opérés par Relic.

Nouveaux joueurs

Les nouveaux joueurs ont la possibilité de récupérer 30.000 Supply Points.

Comment faire ?

Lors du premier démarrage du jeu, on vous proposera de créer un compte Relic. Vous pouvez aussi accéder à cette fenêtre depuis la page d'accueil du jeu puis cliquer sur le bouton "Inscrivez-vous à Relic" en bas. Ce bouton ne s'affichera plus une fois les points récupérés. Pour vous inscrire, il vous faudra une adresse email valide pour recevoir le lien qui vous permettra de confirmer la création de votre compte. Ce compte Relic sera lié à votre compte Steam et vous permettra de vous connectez aux forums des jeux développés par Relic comme par exemple Company of Heroes et Dawn of War. Vous ne pouvez donc pas réclamer deux fois 30k points depuis le même compte Steam ou la même adresse email.

À savoir

Les personnes qui avaient CoH 2 avant la mise en place de cette récompense (1 novembre 2016) n'auront pas accès à ces 30k points car elles ont eux à la place 2 commandants.

Loot Points

Lorsque vous finissez une partie (avec Steam en ligne), quelque soit sont types (partie auto. contre joueurs, partie auto. contre IA, partie personnalisée, partie publique) vous gagnerez un certain nombre de "Loot Points". Ce nombre de "Loot Points" a deux facteurs variables, si vous gagnez une partie vous gagnerez plus de "Loot Points" que si vous la perdez. Ce système ne prend aucun autres paramètres en compte (XP du profile, classement, ...).

YYdQ7PQ.png

Ces "Loot Points" remplissent une barre de "loot" visible en fin de partie et sur votre profile (remplace la barre d'XP du profile).

LFpDfak.png

Supply Points

Une fois cette barre remplie soit le nombre de "Loot Points" requis, vous gagnerez obligatoirement un butin de guerre. Si vous avez déjà dans votre inventaire l'objet gagné dans le butin de guerre alors il est converti automatiquement en "Supply Points" avec un certain taux de change fixe qui ne dépend pas de l'objet gagné. Si l'objet n'est pas en double, il sera placé dans votre inventaire et il sera impossible de le convertir en "Supply Points". Le nombre de "Supply Points" est aussi affiché dans votre profile sous forme d'une valeur monétaire.

LXRwWap.png

Ces "Supply Points" vous permettrons d'acheter n'importe quel objet du magasin en jeu hors Théâtre de Guerre et Expension/Standalone. Le magasin en jeu affichera bien sûr en plus du prix en euros le prix en "Supply Points".

n7QMaC1.png

CoH Farming Simulator

Pour éviter de farm des "Supply Points", Relic a défini un nombre limite de "Loot Points" gagné par jour (24000 "Loot Points" dans la beta) pour les parties sur un mod. Une fois dépassé cette limite, vous devrez attendre le jour suivant pour en gagner de nouveau.

Les personnes ayant utilisées un "War Spoils farming mod" ne verront pas leur objets dupliqués gagnés via ce genre de mod converti en "Supply Points" lorsque Relic fera la mise du jeu ajoutant le nouveau système de butin de guerre. Ces objets dupliqués seront simplement supprimés.

Du concret

Prenons l'exemple qu'une personne qui lance le jeu pour la première fois. Il faut 6000 "Loot Points" pour remplir la barre de "loot". Sachant qu'on gagne au maximum 2000 "Loot Points" si on gagne une partie et 1500 si on en perd une, il faut donc au minimum faire 3 parties pour avoir un butin de guerre. Supposons maintenant que tous les objets gagnés avec le système de butin de guerre soient déjà présent dans notre inventaire. Ils seront donc tous converti en "Supply Points". Sachant qu'il faut 15000 "Supply Points" pour acheter un commandant (tous les commandants ont l'air au même prix et sont le type d'objet le plus cher du jeu) et que chaque butin de guerre est converti en "Supply Points" avec un taux de 500 "Supply Points" pour un butin de guerre, il faut donc faire au minimum 90 parties pour acheter un commandant avec des "Supply Points" si on n'arrive pas à le gagner entre temps.

Sources :

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Merci pour ce post très intéressant!!

Je n'étais pas au courant de ce nouveau système ^^

Franchement je trouve cela pas si mal, mieux construit que l'ancien système,  et le fait que l'on puisse avoir des supply points peut être intéressant! 

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Oulaaaa. On ne pourra pas avoir les bulletin en triple? Comme il a était dit "Si vous avez déjà dans votre inventaire l'objet gagné dans le butin de guerre alors il est converti automatiquement en Supply Points" Donc, si je comprend bien l’accumulation des bulletin ne sera pas possible a l'avenir, ou ça se limite uniquement au commandant, camouflage et cadre? 

a6de017e8b6c6dc3fbdea393bb223ac5.png

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il y a 51 minutes, Gangrene a dit :

Oulaaaa. On ne pourra pas avoir les bulletin en triple? Comme il a était dit "Si vous avez déjà dans votre inventaire l'objet gagné dans le butin de guerre alors il est converti automatiquement en Supply Points" Donc, si je comprend bien l’accumulation des bulletin ne sera pas possible a l'avenir, ou ça se limite uniquement au commandant, camouflage et cadre? 

a6de017e8b6c6dc3fbdea393bb223ac5.png

L'accumulation de bulletins sera bien impossible.

Je trouve ça mieux. Ce système de bulletins n'a rien à faire dans un RTS en plus. ><

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Heu... Et les anciens doublons de bulletins déjà dans notre inventaire, que deviennent-ils ?

Tu vas me dire, le nouveau système ne sera pas rétroactif...

Donc ceux qui utilisent aujourd'hui des accumulations de bulletins auront un avantage sur les joueurs qui n'auront pas de doublons à l'avenir... Non ?

Ou alors Relic devrait faire une maj qui effacerait les doublons déjà dans les inventaires ou qui empêcherait les accumulations... ( ???! )

A part ça, c'est mieux de choisir les items que l'on veut plutôt que de recevoir des butins pourris... (^-^)

M'enfin... 90 parties minimum pour acheter un commandant... Pfiou ! ça fait du temps de jeu ma pôv' dame... (^-^)

 

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il y a 23 minutes, ★ Silvercat 18 ★ a dit :

Heu... Et les anciens doublons de bulletins déjà dans notre inventaire, que deviennent-ils ?

Tu vas me dire, le nouveau système ne sera pas rétroactif...

Donc ceux qui utilisent aujourd'hui des accumulations de bulletins auront un avantage sur les joueurs qui n'auront pas de doublons à l'avenir... Non ?

Ou alors Relic devrait faire une maj qui effacerait les doublons déjà dans les inventaires ou qui empêcherait les accumulations... ( ???! )

A part ça, c'est mieux de choisir les items que l'on veut plutôt que de recevoir des butins pourris... (^-^)

M'enfin... 90 parties minimum pour acheter un commandant... Pfiou ! ça fait du temps de jeu ma pôv' dame... (^-^)

 

Lorsqu'il y aura la mise à jour avec ce nouveau système, tous les objets dupliqués seront converti automatiquement en "Supply Points". Il ne restera donc aucun objet dupliqué dans l'inventaire.

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War Spoils Beta Release Notes

The Closed Alpha was intended to validate the main tenants of the system.
The primary goal of the system change was to address duplicate drops. By the time we finished the Closed Alpha 80% of players surveyed felt the system was ready for launch.

The Open Beta is intended to fine tune and find bugs and issues.
So with that in mind thought I'd give a summary of where we've come from and how we addressed some of the bigger complaints with the alpha.

Changes from Alpha to Beta

  • We originally had a daily loot limit in place to prevent exploitation of the system. This has been removed. Players can play as much as they like in non modded games and still acquire warspoils and supply.
  • You can now earn Warspoils and supply in modded games. You can still earn up to the daily limit if you are playing with mods.
  • We made bulletins less expensive to encourage players to try out different combinations now that the entire library is accessible.
  • Warspoils have been changed to only drop items for armies you own. In this Open Beta you own all the armies - so expect items from all factions.
  • We added a drop that contains only supply. This was done to provide more access to supply in early progression.

We're not able to address everyone's concerns. So here is some additional rationale to help understand why.
 

Performance Based Rewards

This was also proposed in the alpha. However any type of system that rewards only winners or skilled players also punishes players who are less skilled and this is bad for the overall health of the game. In addition, any type of performance evaluation system tends to favor the same type of play style making the game less diverse. (e.g. a great game could be a 10 minute perfectly played game or a 1 hour slugfest with 5 vps left) The team feels strongly that players should be rewarded for playing the game in the way that they want and rewards allocated without favoring a specific set of players.
 

Deleted Items

If you deleted items in the past we kept track of that. So you'll get a nominal amount for supply for those items that were deleted.
 

Failing validation

If you fail validation it's because you didn't do enough to warrant earning loot points.
It should only happen very rarely (unless you are trying something like going AFK with bots playing for you, or setting up matches in which you have to contribute relatively little)
If you think it happened unfairly then let us know and we'll check your replay to see.
Post with your steam64ID and we should be able to do the rest.
 

Intel Bulletins

We hear complaints about stacking bulletins. We needed to move forward with a decision on this and although not everyone agrees, we hope you can at least understand the logic. Bulletins were never designed with stacking in mind. Stacking bulletins have created imbalanced situations in MP games and this adds an additional layer of complexity we want to clean up in order to simplify the balancing process. Bulletins were meant to be a slight tweak, not a huge buff.

We've heard arguments that this "makes bulletins useless". It makes them less effective than before at creating an advantage, yes. However this is just the nature of vertical buffs. Too little and they are as perceived less useful, too much and they imbalance the game. So we are staying on the safe side and prioritizing balance.
When looking at the total population of games played only 4% actually had stacked bulletins - so the impact to the player base is small.

We understand that some players are upset because we are effectively removing a gameplay advantage earned over time. However this can be compensated by the fact you can now shop for specific bulletins at only 1000 supply. There is a large library of bulletins, and you can pretty quickly try different bulletins out and find combinations that give your favoured units a small tweak. We hope that the small group of players that do stack bulletins will adjust and try out new combinations.

In addition, the system we designed becomes complicated and hard to understand if we were to add exceptions to "duplicates are salvaged" rule.
 

Salvage Pricing

We wanted to eliminate the "casino effect" of getting even more value because of luck. That's why pricing for salvaging is flat. If we were to tier salvage pricing, then those randomly getting lower value content would just get less Supply. We're trying to tone down the randomness. The fact is although you get less salvage for a commander...you get more for bulletins and other content relatively speaking. There's still the excitement of getting a commander via a drop.

It's true that it can be a grind to get commanders which are the most desirable content. A lot of the rationalizing revolves around how many games to get a commander. However, please consider these factors.

There needs to be some incentive to buy our paid content. This is how we maintain support for the game, cutting this off means cutting off funds that keeps servers going and team members working on COH2. We know this is a contentious point but since we continue to work on the game we need an income stream to offset our heavily discounted entry points.

The fact that players are getting random drops along the way is often disregarded. This is the main way in which players acquire content through progression. During the time you will be grinding to get enough supply for a commander it's likely you will have acquired several commanders through random drops along with a host of other content.

 

Source : https://community.companyofheroes.com/discussion/241484/war-spoils-beta-release-notes

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Il y a 11 heures, Gangrene a dit :

Hooo! Donc tout les objet qu'ont avais supprimé dans le passé seront aussi converti en point. Je serai riche.

Chanceux lol

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  • 2 weeks later...

War Spoils Open Beta Closing Notes

Hello commanders!

The Warspoils Open Beta is now drawing to a close, and we wanted to thank each and every one of the 4500 players who signed up for it. Your feedback helped guide adjustments to the system that should make it even more enjoyable. Here is a quick summary of what we learned through surveys and forums, and what the final system is shaping out to be:

When given a choice, 83% of you told us that the new system is ready to be shipped as is. That’s enough approval for us to move forward bring the system live.

Our primary goal was to provide utility for duplicates. Survey results showed that players liked:

  • The introduction of the Supply currency and the fact it can be spent on any item in the store.
  • That duplicates will become supply and those players with lots of duplicates will have a Supply balance to spend at system launch
  • A known schedule for getting drops via the loot bar.
  • Item drops being more useful in general because they are only given for armies you own.

We made specific changes in the open beta as a result of your feedback:

  • Being in control was also the reason why some of you were against the automatic pre-existing duplicate conversion we planned to introduce with the Warspoils update (nicknamed ‘the Purge’). As a result, we have added a prompt, that will let you either auto convert all your duplicate items for supply when the system rolls out, or do it later as you see fit.
  • We tuned our validation systems so that they don’t get in the way.
  • We added supply drops so that new players get more access to the Supply economy.


The removal of bulletin stacking remains the most contentious issue about the new system, with only 63% of you approving of this specific design change without reservation. As a result, we looked into stacking more closely and discovered that less than 4% of matches in the live game actually feature stacked bulletins. Since data seems to show that removing bulletin stacking will actually not be disrupting to player habits / tactics on a wide scale; and as it aligns with the vision of the game we would like to move forward Nevertheless, we do understand the arguments of players who support keeping stacking in, especially since they collected these items and value them. We hope players with duplicate bulletins will use their supply balance to access a wider portfolio of bulletins, rather than rely on stacking to give them a gameplay advantage. Therefore, the team will continue to monitor the use of bulletins and player feedback regarding this issue.

With all that in mind, we would like to announce that the new Warspoils system should make its way to the live game around the first half-of June! Stay tuned for more updates – and thanks again to everybody who contributed.

See you on the battlefield.

Kyle_RE

Source : https://community.companyofheroes.com/discussion/241727/war-spoils-open-beta-closing-notes

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  • 1 year later...

Merci pour ce topic bien interessant 

De mon coté depuis quelques jours le systeme ne marche plus 

je fais des victoires en parties personnalisée et je ne score rien !!

quelqu’un a déjà vu cela ? 

Toutes les idées sont les bienvenues 

Merci d'avance 

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  • 3 weeks later...
  • 1 month later...
  • 10 months later...

Oops,

je reponds bien tard mais Oui vérification faite ==> pas de probleme constaté

En pratique il arrive que je perde la connection à Steam pendant la partie et donc le bénéfice.

C'est surtout vrai quand je joue en vacances avec une connection moins costaud qu'a Paris 

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