Jump to content
Company of Heroes France

Tigre de l'as


Recommended Posts

Cela fait 2 parties que je prends un général qui permet de sortir, certes à 17 points de commandement mais seulement 800 mp et pas de fuel, un tigre de l'as.
Je trouve cette unité op : j'ai complètement retourné la situation à mon avantage avec ce char.
Est ce que je cheate en utilisant ce commandant ?

Link to comment
Share on other sites

C'est un Tigre de niveau 3 mais avec un chef de char contrairement aux autre Tigre avec MG42. il a donc une bonne vision a l’arrêt et un bonne cadence.
Se qui le rend extrêmement puissant c'est ça vitesse de tire qui est "très très très énervé" (rapide) pour un char lourd. Pour compensé cette puissance de feu, ce char peut être appelé qu'une seul fois dans tout la partie et provoque un énorme malus sur les ressource se qui rend la perte de n'importe qu'elle unité extrêmement douloureuse.
Donc attention, c'est un double tranchant sur plusieurs points que j'expliquerai après mangé. xD

Link to comment
Share on other sites

Salut,

j'ai envie de dire que si tu retournes la situation avec un Tiger Ace sans soutien blindé( du genre des panthers) et bien, comment dire, bah tes adversaires sont un petit peu mauvais ou n'ont pas pensé à faire de l'AT (ça peut arriver moi le premier d'ailleurs) parce qu'il a malus de déplacement, de ressources ( -90% de fuel/ minute et -25% de MO/minute) et comme l'a dit Gangrene il n'y en a qu'un de disponible :). Donc bon faut arrêter un peu de dire qu'il est ''ultra-cheaté'' c'est un Tigre I avec 3 étoiles et un meilleur blindage ( et en plus mnt il n'a plus l'option pour ''stun'' les autres chars donc bon ...) et tu le sors pas comme ça non plus ( 17 pts/ 800MO mais pas de fuel certes ...)

Voilà mon petit avis ! Bon jeu !

Link to comment
Share on other sites

parce qu'il a malus de déplacement

un meilleur blindage!

Comment ça un malus de déplacement? il faudrait que du m'explique xD
Un meilleur blindage? Non, c'est que le char a tellement de valeur pour le joueur qui utilise se char. Celui si est donc constamment 
micro-gérer se qui le rand légèrement plus difficile a le tué.

Link to comment
Share on other sites

Comment ça un malus de déplacement? il faudrait que du m'explique xD
Un meilleur blindage? Non, c'est que le char a tellement de valeur pour le joueur qui utilise se char. Celui si est donc constamment 
micro-gérer se qui le rand légèrement plus difficile a le tué.

Sa vitesse de déplacement est réduite, c'est bien expliqué sur sa description, ensuite j'ai traduit "increased durability" par plus résistant mais bon je peux me tromper :)

Link to comment
Share on other sites

C'est un jeu, à toi de t'amuser selon tes envies et les possibilités qu'il te propose. quoique tu joues, quelle que soit la faction, tu auras toujours un mécontent à qui cela ne plairait pas. Alors au diable les expérimentions (souvent foireuses) de relic et le regards des autres, et amuses-toi.

 

Link to comment
Share on other sites

C'est quand même un sacré bulldozer !
En effet le malus et le nombre de points de commandement fait qu'il arrive très tard dans la partie. Mais les 2 fois où j'ai pu le sortir, il a renversé la game à lui tut seul, j'ai juste cliqué sur les unités que je voulais voir disparaitre et backé avec fumigène quand il me restait la moitié des points de vie.

Aurélien je les ais vu ces games, je ne m'en rappelle pas mais je vais les revoir afin de me faire une idée. Et je ne savais pas que c'était lui "Tony le tricheur" :).

Arpès, ça ne fait pas tout en effet : la réduction des ressources est drastique et l'arrivée très tardive dans la game.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Who's Online   0 Members, 0 Anonymous, 3 Guests (See full list)

    • There are no registered users currently online
  • Réseaux

    Discord  Facebook  Steam  Twitter  Twitch  YouTube
  • Topics

  • Messages

    • Bonjours,  Depuis quelques temps j'ai constaté que certain des mods installés pour COH sur mon pc bug au chargement des maps ou in game et m'affiche un message qui dit "Impossible de créer le rapport d'erreur vérifiez votre dossier TEMP" j'ai essayé une manip expliquée sur un forum de Jeuxvidéo.com mais ça marche pas ! Avez vous une solution fiable ? Je précise qu'il s'agit du Pack comprenant COH, COH : OF, COH : TOV et COH : Legacy et j'ai constaté le bug sur Battle of the Bulge et sur Far East War
    • MaJ v1.4.3.21751  - 2023/12/15 vendredi Taille : 232,4Mo This hot fix addresses our top crash from this past week that was causing players to crash while loading into a multiplayer match. This was especially problematic in larger game modes. We wanted to thank all our players for filling out their BugSplat crash reports so that we could diagnose the problem in a timely fashion. Thank you for all your patience as we worked to resolve this. ELO & ranks are now reenabled as well. Bug Fixes Addressed a crash while loading into a 4v4 quick match. Artillery Radio Beacon now stops receiving bonuses to rate of fire and range as soon as the ability is cancelled. Fixed alignment of territory lines and icons on the tactical map for rectangular shaped maps. Fixed an issue where players could not change Company Support options when starting a mission in the Italian Dynamic Campaign. Fixed some messages not appearing when a tutorial is calling the player's attention to something. Source : https://store.steampowered.com/news/app/1677280/view/3891737145570951427
    • Bonjour, Je pense que la version de CoH sur le CD/DVD de CoH Anthology est en quelque sort trop vieille et donc plus compatible pour fonctionner sur Windows 10. Si je me suis souviens bien, CoH Anthology regroupe : CoH, CoH : Opposing Fronts et CoH : Tales of Valor. As-tu toujours les clés/codes CD de ces jeux ? Si oui, alors je te conseille d'ajouter ces clés sur Steam pour pouvoir télécharger le jeu dans sa dernière version et y jouer. Procédure dans ce sujet :  
    • Bonjour, J'ai ressorti un vieux jeux CoH 1 et l'ai réinstallé et joué sans problème. J'ai ensuite essayé de réinstaller CoH Anthology, mais  il m'affiche cela : Merci d'essayer de m'aider !. Bien Cordialement et en vous souhaitant un joyeux noël, avec plein de jeux !.  Henri
    • MaJ v1.4.2.21612  - 2023/12/12 mardi Taille : 192Mo   After the release of our Steel Shepherd (1.4.0) update, this hot fix aims to resolve our highest priority bugs while also introducing some necessary changes. As always, please ensure you are reporting any bugs using our form here.    BALANCE CHANGES   Werhmacht Italian Coastal Battlegroup  We're happy to see people really take Coastal and run with it, trying all kinds of styles and strategies with the Battlegroup. We're going to continue to track its performance, but as a start we're going to tone down a few elements that we noticed were clearly over-tuned.  Artillery Officer  Artillery Overwatch recharge time increased from 20 to 30  Manpower cost increased from 240 to 280  Coastal Reserves  Call-in ability recharge time increased from 35 to 40   Designated Artillery Overwatch  Munitions cost increased from 80 to 90   Overwatch radius reduced from 60 to 55   US Forces Advanced Infantry Battlegroup  Advanced Infantry seems to be having a harder time out of the gate, so we are giving Rangers a significant boost. They will have improved base performance but also scale better with reduced costs and better veterancy, justifying their high cost and upkeep.  Ammunition Storage  Corrected an issue where the Ammunition Storage reduced all weapon cooldowns to 0; now provides the correct 25%   Rangers  Capture rate increased from 1.25 to 1.5  Decapture rate increased from 1 to 1.25   Heavy Weapons expert accuracy bonus increased from +10% to +20%   Ranger Thompson SMG accuracy reduced from 0.54/0.33/0.18 to 0.513/0.3135/0.171  Veterancy 1 damage reduction increased from 10% to 15%   Veterancy 2 now grants +10% weapon accuracy   Veterancy 3 now grants an additional 10% damage reduction  Weapon Crate munition cost reduced from 100 to 90  M1A1 105mm Howitzer  Barrage recharge times reduced from 60 to 45 seconds   M1A1 105mm Howitzer Auto-fire  Range increased from 80 to 110  Ranger Weapon Training  Command Point cost reduced from 4 to 3    BUG FIXES & CHANGES   Art / Animation  British Air and Sea company has new icons.   Fixed an issue where the heavy mortar would animate slower when auto-firing shells.  Beretta M38 has muzzle visual effects when shooting.  Improved the consistency of vaulting over objects. Audio Fixed cases where the Intel did not notify the player when a unit is lost in combat.  Improved the audio of ships engaging in combat in the Italian Dynamic Campaign. Gameplay Observer Overwatch ability can no longer be permanently applied to a sector.  Fixed an issue that allowed some vehicles to phase through medium sized environmental objects, like cars, instead of crushing them.   Fixed an issue with the 254 Reconnaissance Tractor Off-Map Mortar Barrage also triggering the Smoke Canister ability cooldown.   Fixed an issue where converting Scouts to Pathfinders or Artillery Observers while retreating would cancel the retreat order and stop the unit.   Fixed an issue where Designate Artillery Overwatch and Designate Defense Line were useable on uncompleted Bunkers.   Fixed an issue where overlapping multiple Designate Defensive Line auras would unintentionally stack the damage reduction for units in the area.   Fixed an issue where the ownership of the British Forces Field Infirmary and Resource Cache would transfer to teammates when upgrading over a point they originally captured.  Fixed an issue where Pack Howitzer and Heavy Mortar formations would have a single soldier wander far away from the squad upon detaching from a towing vehicle.   Fixed an issue where the US Forces Demo charge did not display its camouflaged state.   Fixed an issue where units could sometimes get stuck when retreating near buildings.   Fixed some abilities getting stuck on cooldown when recasting too quickly (aka spamming)  Fixed Team Weapons not retreating correctly after tearing down   Fixed the 4X4 Self-Repair ability decorator not properly showing a timer.   Mines planted by Panzerpioneers and Guastatori now use the correct model, animation and effects. Mines planted by other units now also use the correct model.  Removed the Churchill Crocodile flamethrower bonus damage against bunkers in Single Player.   The Ammunition Supply passive description has been updated to reflect that it affects all units   The Artillery Radio Beacon minimap range indicator now reflects the updated range when monitored.   The Howitzer Free-Fire drills cooldown can no longer be skipped by using the Barrage ability   Units will no longer cancel retreating early if their retreat target becomes invalid   Improved pathing of engineers - engineers should no longer go to the opposite side of barb wire to cut it.  Updated the Unit Command Card to include icons for the Breda Model 30 LMG, GrB Grenade Launcher, Johnson LMG, and MG 15.    Added a new Visual Effect on facing order commands, to confirm units received the order.   Single Player Fixed some hovering strategic points on the Twin Beaches skirmish map. They are now grounded properly.   Fixed the Focus Sight ability to correctly update sight and range.   Fixed a few buildings that didn’t have Auto-Reinforce set to ‘on’ by default. Dynamic Italian Campaign Changed the Hold the Line objective to focus on the two capture points beside the Flak 36s. Previously the objective told the player to defend their base.   Fixed Companies from getting healed every time a save game is loaded.  Fixed Companies getting stuck in Spinazzola if airdropped on the location.   Fixed one of the Spec Ops Company's upgrades reducing cost of Mechanized Support Center's upgrades instead of Infantry Support Center's upgrades.   Fixed the attack movement preview being visible when trying to attack an enemy target with a company that cannot attack on this turn.   Fixed the Medical Half-Track being available before requirements are met.   Fixed the Wehrmacht aircraft abilities sometimes ending too early.   Reduced the amount of path-blocking rubble near a medical point in Ortona. This change will now enable reinforcements that spawn behind the point to reach the street.   Updated the atmosphere on the Enigma Mission.  When playing a skirmish, the title now displays the squad Company's faction name instead of the default assigned faction Foggia Mission Fixed a fatal scar error occurring when the enemy used a strafing run.   Fixed an issue where some of the airstrike event notifications had no icon. North African Operation Changed the Ajdabiya scene atmosphere to prevent issues when transitioning between atmospheres.  Tutorial Adjusted tutorial mission atmosphere to move it more in line with other North African atmosphere settings.  UX/UI Added a tooltip on a disabled button in the pause menu during the Tutorial   General tooltip and ability icon fixes.   Reviewed negative affectors in campaign skirmishes to display the right color, a description and an icon.   Squad count is now displayed even when only 1 unit remains in the squad.   Updated icons for side objectives in the objectives pop-up to look consistent with icons in the objectives panel.  Using the Afrikakorps ability to recrew team weapons from the medical truck will no longer cause an empty / null squad to be shown in the post-game stats Units tab, as well as in the Replay live stats.   When setting up a match, all game mode option selections are transferred over when you change the game mode. Source : https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/96-pc-hotfix-1-4-2
×
×
  • Create New...