Aller au contenu
Company of Heroes France

[Actu][Nouvelle] Commander Update Preview Beta v3


Recommended Posts

Mise à jour de la Beta "Commander Update Preview".

Citation

General

Officers
This change will move Officers in-line with other mobile infantry units that can recrew team weapons.

  • All Officer units can now recrew team weapons

Plane Crashes
While the previous changes helped reduce the impact of plane crashes, they did not stop hostile planes from wiping out squads on the opposing side due to their ability to crush. The following change fixes that issue.

  • Planes can no longer crush infantry

AEF

240mm Artillery
The following change allows the first shell of 240mm artillery to knock out howitzers, allowing Armor Company to destroy artillery in larger game modes.

  • First shell damage from 320 to 400

M26 Pershing
The M26 Pershing is seeing its reload bonuses increased to compensate for the vehicle's wind-down time which is not affected by veterancy.

  • Veterancy 3 reload bonus from +30% to +35%

M4A3 Sherman 76mm
The Sherman 76mm is seeing its rate of fire decreased to be more in-line with other turreted tanks.

  • Standard shell reload from 4.1/4.5 to 4.85/5.25

M4A3 Sherman 105mm Dozer
The Sherman 105mm Dozer is having its barrage moved to veterancy 1 and its Radio Net ability removed. This change allows a stronger barrage to be gated behind veterancy which can outrange most anti-tank guns and allows the Dozer to act as pseduo-artillery unit. Its reload bonuses are also being increased to make up for the loss of Radio Net.

  • Barrage ability moved to veterancy 1
  • Barrage range from 50 to 70
  • Shell count from 4 to 5
  • Veterancy 3 reload bonus from 0.9 to 0.8
  • Radio Net removed

M4A3 Sherman E8
The following gives the Sherman E8 additional options when not being upgraded with its pintle. We are currently still reviewing the capabilities of this tank, however, we do not want to greatly improve the E8's anti-infantry power due to its ability to defeat most medium tanks thanks to its armor and additional health.

  • Can now be upgraded with a tank commander mutually exclusive with the M2HB 50cal. Grants +10 sight and +10% weapon accuracy

M8 Greyhound
The following change makes it easier to upgrade the M8 Greyhound which sits in a fairly munitions heavy commander.

  • M2HB upgrade munition cost from 60 to 45

Paratroopers - All Variants

  • All upgrades now shared amongst the Paratrooper varieties; mines and demo charges still stay unique to their respective variants.

Riflemen
This makes Flares similar to other Riflemen abilities which gain range increases when they reach veterancy 3.

  • Veterancy 3 +35% range bonus now affects Flares.

WC-51
To bring back some of the mobile aspects of USF vehicles that is found in the faction, the WC-51 is gaining a self-repair ability.

  • Now has access to Crew Self Repair ability for 25 munitions

British

Defensive Operations
We are giving Infantry Sections further options that are not just emplacements to allow for more defensive play.

  • Infantry Sections can now build mines and barbed wire

Early Warning
Early Warning's ability to light up all front-line sectors made it very efficient, particularly in large game modes with minimal input. The changes below will make Early Warning a choice of which area they want to target.

  • Cost from 50 to 35
  • Now a targeted ability that can only light up one frontline sector

Forward Assembly
Minor changes will make the Forward Assembly more user friendly and resource efficient as one will not need multiple Assemblies for the Forward HQ and healing. Advanced Assembly is also having its cost adjusted to make it less manpower heavy and similar to the Soviet Repair Station in terms of cost.

  • Medics and Forward Command HQ upgrades no longer mutually exclusive.
  • Advanced Assembly Repair upgrade cost from 200 manpower to 100 manpower and 45 munitions

Forward Observation Post
The Strafing Run from the Observation Post was capable of destroying full squads reliably which made it the most potent ability for the Forward Observation Outpost, overshadowing the others. The following changes makes the ability a suppression tool meant to stop massed infantry assaults.

  • Strafing Run cost from 150 to 125
  • Strafing Run suppression from 0.0135 to 0.035
  • Suppression radius from 10 to 20
  • Strafing Run damage from 14 to 7

Raid Section
We are continuing to make changes to the Raid Section with the main change being the reduction in the unit's long-range DPS, making them function somewhat differently to standard Infantry Sections during fights. We are continuing to monitor the unit with possible plans to alter additional weapons to focus their range for mid-short range combat.

  • Cost from 280 to 300
  • One model now carries one Thompson SMG; similar to those used by USF officers
  • Sprint cost from 10 to 15

OKW

Off-Map Rocket Barrage
The increase in penetration will ensure that the Off-Map Rocket Barrage found in Firestorm can destroy howitzers. Previously, with the recent changes, rockets could deflect off the gun and fail to kill it.

  • Penetration from 60 to 80
  • AOE penetration from 60 to 70

Panzerfusiliers
We are reverting the changes to Panzerfusiliers to prevent them from completely overshadowing Volksgrenadiers, particularly in team games.

  • Kar98k and G43 weapon changes reverted
  • Cost changes reverted

Sturm Offizer
The Officer's sight will now always be at 50 in-game meters, even if the model is lost. Previously, he was the only unit in the game that lost their increased sight range when a particular model was killed. We are also adding a slight combat penalty to the officer when he activates Forced Retreat as one cannot counter his ability to force units to retreat. This will make him easier to focus down when forcing retreats on the front-line.

  • 50 sight range moved from officer model to squad.
  • When activating Forced Retreat, the Officer receives +20% Received Accuracy for 10 seconds.

Thorough Salvage
Thorough Salvage is a fairly weak ability that offers only benefits in select circumstances where there are objects to salvage. We are giving the ability an additional option to allow OKW more repair options early on, allowing their Sturmpioneers to take on other tasks.

  • Grants upgrade for Volksgrenadiers: Repair Kit upgrade for 20 munitions. Allows Volksgrenadiers to repair when upgraded. Does not take up any weapon slots.
  • Volksgrenadier repair at a speed of 1.25 per model for a total of 6.25.

Ostheer

Mechanized Commander

  • Smoke bombs replaced with leFH 105mm

Osttruppen
The increase in bonus accuracy will give Osttruppen slightly more firepower in the late game with their upgrades.

  • Bonus accuracy when using slot items from +25% to +50%

Panzer IV Commander Tank
The Command tank is receiving Mark Target as its ability for veterancy 1. With smoke, the artillery barrage allowed the Command Tank too many options to pressure team weapons and force them to move. Mark Target is more in-line with the tank's role as a support unit and will help units like the StuG G and Paks deal with heavier vehicles and land hits more consistently.

  • Light artillery barrage removed.
  • Mark Vehicle renamed to Mark Target; keeps the ability's name on-par with the WC-51's ability which has similar effects

Strategic Bombing Run

  • Delay from 10 to 5

Soviet

Assault Guards
The following change puts Assault Guards on-par with other elite infantry in terms of cost. While not the most powerful unit, they do have very strong scaling thanks to their veterancy and upgrades.

  • Cost from 300 to 340

B4 203mm Howitzer
The B4 is having its damage increased on its barrage and its reload times reduced to allow more shells to reach the target zone faster, with the shells that do arrive, causing more damage to structures and vehicles. Do note, the unit has a large wind down time, putting its reload at around 8 seconds between shells versus the Ml-20s 5 second total reload time.

  • Reload from 7.3 to 3
  • Barrage Damage from 300 to 400
  • Barrage AOE damage from 1/0.325/0.15 to 1/0.24375/0.1125
  • Barrage AOE from 10 to 12

IL-2 Sturmovik Strafing Run
This puts the IL-2 Sturmovik Strafing Run on-par with other early artillery and airstrike abilities.

  • CP requirement from 10 to 8

Lend-Lease

  • M2HB 50cal reverted to DhSK HMG

Shock Army

  • IL-2 Recon Run replaced with Armored Vehicle Detection

Bug-Fixes

  • Fixed an issue where the Riflemen Molotov are not placed in position 33 after the AT grenade change.
  • Fixed an issue where the Soviet Bunker gave 45 sight rather than 40.
  • Fixed an issue where the Soviet Bunker would take 45 seconds to upgrade rather than 20.
  • Fixed an issue where the Officer Strafing Run and Recon shared the same hotkey; Strafing Run hotkey changed to B.
  • Fixed an issue where Combat Engineers were not affected by vehicle detection.
  • Fixed an issue where the leFH 105mm Airburst barrage did not cost munitions. Should be correctly priced at 30.
  • Fixed an issue where Hold the Line did not provide a second set of planes.
  • Fixed an issue where the 17 Pounder needed veterancy 1 for its HE barrage.
  • Fixed an issue where Assault Guard Grenade Volley was not affected by suppression.

Source : https://community.companyofheroes.com/discussion/comment/288860#Comment_288860


Voir la totalité de article

Lien vers le commentaire
Partager sur d’autres sites

Créer un compte ou se connecter pour commenter

Vous devez être membre afin de pouvoir déposer un commentaire

Créer un compte

Créez un compte sur notre communauté. C’est facile !

Créer un nouveau compte

Se connecter

Vous avez déjà un compte ? Connectez-vous ici.

Connectez-vous maintenant
  • Réseaux

    Discord  Facebook  Steam  Twitter  Twitch  YouTube
  • Sujets

  • Messages

    • Bonjours,  Depuis quelques temps j'ai constaté que certain des mods installés pour COH sur mon pc bug au chargement des maps ou in game et m'affiche un message qui dit "Impossible de créer le rapport d'erreur vérifiez votre dossier TEMP" j'ai essayé une manip expliquée sur un forum de Jeuxvidéo.com mais ça marche pas ! Avez vous une solution fiable ? Je précise qu'il s'agit du Pack comprenant COH, COH : OF, COH : TOV et COH : Legacy et j'ai constaté le bug sur Battle of the Bulge et sur Far East War
    • MaJ v1.4.3.21751  - 2023/12/15 vendredi Taille : 232,4Mo This hot fix addresses our top crash from this past week that was causing players to crash while loading into a multiplayer match. This was especially problematic in larger game modes. We wanted to thank all our players for filling out their BugSplat crash reports so that we could diagnose the problem in a timely fashion. Thank you for all your patience as we worked to resolve this. ELO & ranks are now reenabled as well. Bug Fixes Addressed a crash while loading into a 4v4 quick match. Artillery Radio Beacon now stops receiving bonuses to rate of fire and range as soon as the ability is cancelled. Fixed alignment of territory lines and icons on the tactical map for rectangular shaped maps. Fixed an issue where players could not change Company Support options when starting a mission in the Italian Dynamic Campaign. Fixed some messages not appearing when a tutorial is calling the player's attention to something. Source : https://store.steampowered.com/news/app/1677280/view/3891737145570951427
    • Bonjour, Je pense que la version de CoH sur le CD/DVD de CoH Anthology est en quelque sort trop vieille et donc plus compatible pour fonctionner sur Windows 10. Si je me suis souviens bien, CoH Anthology regroupe : CoH, CoH : Opposing Fronts et CoH : Tales of Valor. As-tu toujours les clés/codes CD de ces jeux ? Si oui, alors je te conseille d'ajouter ces clés sur Steam pour pouvoir télécharger le jeu dans sa dernière version et y jouer. Procédure dans ce sujet :  
    • Bonjour, J'ai ressorti un vieux jeux CoH 1 et l'ai réinstallé et joué sans problème. J'ai ensuite essayé de réinstaller CoH Anthology, mais  il m'affiche cela : Merci d'essayer de m'aider !. Bien Cordialement et en vous souhaitant un joyeux noël, avec plein de jeux !.  Henri
    • MaJ v1.4.2.21612  - 2023/12/12 mardi Taille : 192Mo   After the release of our Steel Shepherd (1.4.0) update, this hot fix aims to resolve our highest priority bugs while also introducing some necessary changes. As always, please ensure you are reporting any bugs using our form here.    BALANCE CHANGES   Werhmacht Italian Coastal Battlegroup  We're happy to see people really take Coastal and run with it, trying all kinds of styles and strategies with the Battlegroup. We're going to continue to track its performance, but as a start we're going to tone down a few elements that we noticed were clearly over-tuned.  Artillery Officer  Artillery Overwatch recharge time increased from 20 to 30  Manpower cost increased from 240 to 280  Coastal Reserves  Call-in ability recharge time increased from 35 to 40   Designated Artillery Overwatch  Munitions cost increased from 80 to 90   Overwatch radius reduced from 60 to 55   US Forces Advanced Infantry Battlegroup  Advanced Infantry seems to be having a harder time out of the gate, so we are giving Rangers a significant boost. They will have improved base performance but also scale better with reduced costs and better veterancy, justifying their high cost and upkeep.  Ammunition Storage  Corrected an issue where the Ammunition Storage reduced all weapon cooldowns to 0; now provides the correct 25%   Rangers  Capture rate increased from 1.25 to 1.5  Decapture rate increased from 1 to 1.25   Heavy Weapons expert accuracy bonus increased from +10% to +20%   Ranger Thompson SMG accuracy reduced from 0.54/0.33/0.18 to 0.513/0.3135/0.171  Veterancy 1 damage reduction increased from 10% to 15%   Veterancy 2 now grants +10% weapon accuracy   Veterancy 3 now grants an additional 10% damage reduction  Weapon Crate munition cost reduced from 100 to 90  M1A1 105mm Howitzer  Barrage recharge times reduced from 60 to 45 seconds   M1A1 105mm Howitzer Auto-fire  Range increased from 80 to 110  Ranger Weapon Training  Command Point cost reduced from 4 to 3    BUG FIXES & CHANGES   Art / Animation  British Air and Sea company has new icons.   Fixed an issue where the heavy mortar would animate slower when auto-firing shells.  Beretta M38 has muzzle visual effects when shooting.  Improved the consistency of vaulting over objects. Audio Fixed cases where the Intel did not notify the player when a unit is lost in combat.  Improved the audio of ships engaging in combat in the Italian Dynamic Campaign. Gameplay Observer Overwatch ability can no longer be permanently applied to a sector.  Fixed an issue that allowed some vehicles to phase through medium sized environmental objects, like cars, instead of crushing them.   Fixed an issue with the 254 Reconnaissance Tractor Off-Map Mortar Barrage also triggering the Smoke Canister ability cooldown.   Fixed an issue where converting Scouts to Pathfinders or Artillery Observers while retreating would cancel the retreat order and stop the unit.   Fixed an issue where Designate Artillery Overwatch and Designate Defense Line were useable on uncompleted Bunkers.   Fixed an issue where overlapping multiple Designate Defensive Line auras would unintentionally stack the damage reduction for units in the area.   Fixed an issue where the ownership of the British Forces Field Infirmary and Resource Cache would transfer to teammates when upgrading over a point they originally captured.  Fixed an issue where Pack Howitzer and Heavy Mortar formations would have a single soldier wander far away from the squad upon detaching from a towing vehicle.   Fixed an issue where the US Forces Demo charge did not display its camouflaged state.   Fixed an issue where units could sometimes get stuck when retreating near buildings.   Fixed some abilities getting stuck on cooldown when recasting too quickly (aka spamming)  Fixed Team Weapons not retreating correctly after tearing down   Fixed the 4X4 Self-Repair ability decorator not properly showing a timer.   Mines planted by Panzerpioneers and Guastatori now use the correct model, animation and effects. Mines planted by other units now also use the correct model.  Removed the Churchill Crocodile flamethrower bonus damage against bunkers in Single Player.   The Ammunition Supply passive description has been updated to reflect that it affects all units   The Artillery Radio Beacon minimap range indicator now reflects the updated range when monitored.   The Howitzer Free-Fire drills cooldown can no longer be skipped by using the Barrage ability   Units will no longer cancel retreating early if their retreat target becomes invalid   Improved pathing of engineers - engineers should no longer go to the opposite side of barb wire to cut it.  Updated the Unit Command Card to include icons for the Breda Model 30 LMG, GrB Grenade Launcher, Johnson LMG, and MG 15.    Added a new Visual Effect on facing order commands, to confirm units received the order.   Single Player Fixed some hovering strategic points on the Twin Beaches skirmish map. They are now grounded properly.   Fixed the Focus Sight ability to correctly update sight and range.   Fixed a few buildings that didn’t have Auto-Reinforce set to ‘on’ by default. Dynamic Italian Campaign Changed the Hold the Line objective to focus on the two capture points beside the Flak 36s. Previously the objective told the player to defend their base.   Fixed Companies from getting healed every time a save game is loaded.  Fixed Companies getting stuck in Spinazzola if airdropped on the location.   Fixed one of the Spec Ops Company's upgrades reducing cost of Mechanized Support Center's upgrades instead of Infantry Support Center's upgrades.   Fixed the attack movement preview being visible when trying to attack an enemy target with a company that cannot attack on this turn.   Fixed the Medical Half-Track being available before requirements are met.   Fixed the Wehrmacht aircraft abilities sometimes ending too early.   Reduced the amount of path-blocking rubble near a medical point in Ortona. This change will now enable reinforcements that spawn behind the point to reach the street.   Updated the atmosphere on the Enigma Mission.  When playing a skirmish, the title now displays the squad Company's faction name instead of the default assigned faction Foggia Mission Fixed a fatal scar error occurring when the enemy used a strafing run.   Fixed an issue where some of the airstrike event notifications had no icon. North African Operation Changed the Ajdabiya scene atmosphere to prevent issues when transitioning between atmospheres.  Tutorial Adjusted tutorial mission atmosphere to move it more in line with other North African atmosphere settings.  UX/UI Added a tooltip on a disabled button in the pause menu during the Tutorial   General tooltip and ability icon fixes.   Reviewed negative affectors in campaign skirmishes to display the right color, a description and an icon.   Squad count is now displayed even when only 1 unit remains in the squad.   Updated icons for side objectives in the objectives pop-up to look consistent with icons in the objectives panel.  Using the Afrikakorps ability to recrew team weapons from the medical truck will no longer cause an empty / null squad to be shown in the post-game stats Units tab, as well as in the Replay live stats.   When setting up a match, all game mode option selections are transferred over when you change the game mode. Source : https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/96-pc-hotfix-1-4-2
×
×
  • Créer...