Aller au contenu
Company of Heroes France

News Company of Heroes 1 et 2 !


Recommended Posts

Dear CoH Community,

Welcome to the latest Company of Heroes 2 “Letter from the Producer.” This time round we are going to focus on the original Company of Heroes and some changes coming to that game’s online component. 

The original game launched six years ago and we have been humbled by just how popular the series has become and how dedicated you, our community, have been. 

As many of you are aware our current online system is underpinned by middleware from a company called Quazal. In 2010 Quazal was purchased by Ubisoft. At that time we weren’t sure what that meant for our online service, but obviously we were concerned that something would change. We performed an assessment of what it would take to remove Quazal and switch to Steamworks (which was working in our DOW2 series), but due to a combination of various things, that switch wasn’t approved. 

Last year we found out that the service supporting COH1 was going to be terminated so we immediately started making plans about how to transition to Steamworks. Unfortunately, it was quickly obvious that we didn’t have the time to focus on it ourselves, and that due to the timing of COH2’s server features coming online (after Quazal’s shutdown date), that a number of COH1 features would cease to be supported. 

We were happy to find out that Smoking Gun Interactive, a studio founded by key members of the original COH game, was available to help us solve the first problem and we have been working with them to perform a port of COH1 to Steam, with as many of the original online features working on the new platform as possible. 

Post-acquisition by Sega, we are very pleased to announce that we are able to properly support both the COH1 fanbase and our release of COH2. The first decision that was greenlit in this regard was to begin development on server features that would support both COH2 and COH1 on top of the Steamworks platform. This is crucial for features like leaderboards, server side matchmaking and game result validation, all of which ensure that our players have a fun, trusted, competitive community to play in. It also safeguards the COH1 multiplayer experience against any future disruptions like the sale of Relic.

Below is a list which is intended to bring you up to speed on some relevant details about what we are building and how we’re hoping to bring both eras of this franchise to the level of online infrastructure we envision as quickly as possible.

COH 2
-    The launch date has been announced: June 25th. 
-    The Closed Beta date will be announced early next week!
-    Our new server features won’t be ready until mid-May, but we are hoping to run another small test for them in June. 
-    We’ll have full details about our planned launch features in the coming months.
-    We’ll also share a feature roadmap in the future, in order to bring our community into the conversation about how we are prioritizing the features.


COH 1
-    April 8th we are hoping to have our “opt-in” version of COH1 available on Steam. Using your key for the original game, you’ll be able to download this full version, make a new account and start playing. 
-    We’ll provide a specific list of supported online features shortly. 
-    On May 7th the Quazal servers will shut down. 
-    We’re investigating the possibility of creating an online archive of all the final data from the leaderboards, statistics, etc, to honor the gamers who have played so much for the last 6 years.
-    We will also make a tool allowing players who can no longer access Quazal to find out their key for COH1 using their login & pwd information for COH1. 
-    The feature roadmap for COH2 will also include details on what kind of a feature release schedule we’re hoping to achieve with COH1. 

It is extremely rare in the industry to maintain servers for a six year old game but we feel it is important to support our dedicated fanbase. Our long term vision for both products in this series is that we service them both with regular activity and updates. 

I hope this answers a few questions. I’ll post a new letter about progress on Company of Heroes 2 soon! 

Cheers,

Greg Wilson
Producer – Company of Heroes 2

 

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Voici la lettre ouverte de Greg Wilson.

 

Elle est tiré de COH2.org. Je l'a met ici pour que tout le monde y est accés facilement. 

N'hésitez pas à commenter à traduire certains passage intéressant pour tout le monde.

 

 

Lien vers le commentaire
Partager sur d’autres sites

Company of Heroes 1 Fermeture des serveurs

 

"Using your key for the original game, you’ll be able to download this full version, make a new account and start playing. "

 

 

Traduction:

 

"Utiliser votre clé original et vous serez autorisé a télécharger la version complète. Créer un nouveau compte et jouer."

 

La bonne nouvelle est qu'il ne vont pas fermer les connexions mais par contre on va perdre l'ensemble de nos stats. RESET ><

Lien vers le commentaire
Partager sur d’autres sites

En gros : 

 

Fermeture des serveurs COH et mise en place du steamwork pour le 1. 

 

Annonce de la date de la béta la semaine prochaine. 

 

On nous annonce plein de contenu etc etc. 

 

A voir quoi des belles paroles :)

Lien vers le commentaire
Partager sur d’autres sites

ils vont reset ? c'est une blague ? ils croient que j'ai que sa a faire de repassé mes niveau ? le niveau 8 en américain ma déja demande suffisament de temps pour pouvoir l'avoir et la ils annocent que maintenant c'est fini ? je vais rester polie car personne sur ce forum n'y est pour quelque chose mais Put... quoi 

 

sinon le 2 va être full DLC ? non parce que c'est bon les DLC par paquets de 10 a 15euro pour 3 map et 1 tank je sens que ce CoH2 ne restera pas longtemps dans ma bibliothèque de jeux ...

Lien vers le commentaire
Partager sur d’autres sites

Quinn Duffy (un développeur de chez Relic) s'est livré à un jeu de questions/réponses le 26 mars sur le forum officiel et COH2.ORG a compilé les plus intéressantes.

 

Si plusieurs personnes pouvaient m'aider à faire la traduction des q/r en prenant par exemple 2 q/r par personne ça serait sympa. Il y a 22 q/r. La traduction permettra en plus de voir si on a tous compris la même chose.

 

N'hésitez à me dire si j'ai fais des erreurs.

 

J'ai rajouté des mots dans la traduction pour que tous le monde puissent comprendre de quoi il parle.

 

Début de la traduction:

 

Q1: Est-ce que les personnes ayant pré-commandé le jeu auront une priorité plus haute d'accès à la beta? Plus que ceux qui ont eux des clés pendant l'Eurogamer par exemple?

 

R1: Nous travaillons sur les détails finaux mais les joueurs ayant pré-commandé le jeu ont la priorité la plus haute.

 

Q2: Est-ce que le fait d'avoir reculé la date de sortie du jeu en juin va vous permettre d'implémenter un mod spectateur depuis le lanceur?

 

R2: Nous ne pensons pas que nous pourrons terminé notre projet actuel pour le lancement du jeu. Cependant, ça fait absolument partie de notre feuille de route. Nous sentons également que nous serons capable d'avoir un nombre plus grand de spectateurs que n'importe quel jeu (comparé aux précédents jeux qui n'offre que 2 emplacements de spectateur)

 

Q3: Qu'en est il du status des matches mirror (c'est-à-dire le fait de pouvoir mélanger les Axe et les Alliés dans la même équipe) dans la beta?

 

R3: Les matches mirror sont disponibles dans les parties personnalisés, actuellement désactivés dans les parties classés. ...

Lien vers le commentaire
Partager sur d’autres sites

Q3: Qu'en est il du status des matches mirror (c'est-à-dire le fait de pouvoir mélanger les Axe et les Alliés dans la même équipe) dans la beta?

 

R3: Les matches mirror sont disponibles dans les parties personnalisés, actuellement désactivés dans les parties classés. ...

Bab va être content ;) 

Lien vers le commentaire
Partager sur d’autres sites

  • 4 weeks later...

Créer un compte ou se connecter pour commenter

Vous devez être membre afin de pouvoir déposer un commentaire

Créer un compte

Créez un compte sur notre communauté. C’est facile !

Créer un nouveau compte

Se connecter

Vous avez déjà un compte ? Connectez-vous ici.

Connectez-vous maintenant
  • Réseaux

    Discord  Facebook  Steam  Twitter  Twitch  YouTube
  • Sujets

  • Messages

    • Bonjours,  Depuis quelques temps j'ai constaté que certain des mods installés pour COH sur mon pc bug au chargement des maps ou in game et m'affiche un message qui dit "Impossible de créer le rapport d'erreur vérifiez votre dossier TEMP" j'ai essayé une manip expliquée sur un forum de Jeuxvidéo.com mais ça marche pas ! Avez vous une solution fiable ? Je précise qu'il s'agit du Pack comprenant COH, COH : OF, COH : TOV et COH : Legacy et j'ai constaté le bug sur Battle of the Bulge et sur Far East War
    • MaJ v1.4.3.21751  - 2023/12/15 vendredi Taille : 232,4Mo This hot fix addresses our top crash from this past week that was causing players to crash while loading into a multiplayer match. This was especially problematic in larger game modes. We wanted to thank all our players for filling out their BugSplat crash reports so that we could diagnose the problem in a timely fashion. Thank you for all your patience as we worked to resolve this. ELO & ranks are now reenabled as well. Bug Fixes Addressed a crash while loading into a 4v4 quick match. Artillery Radio Beacon now stops receiving bonuses to rate of fire and range as soon as the ability is cancelled. Fixed alignment of territory lines and icons on the tactical map for rectangular shaped maps. Fixed an issue where players could not change Company Support options when starting a mission in the Italian Dynamic Campaign. Fixed some messages not appearing when a tutorial is calling the player's attention to something. Source : https://store.steampowered.com/news/app/1677280/view/3891737145570951427
    • Bonjour, Je pense que la version de CoH sur le CD/DVD de CoH Anthology est en quelque sort trop vieille et donc plus compatible pour fonctionner sur Windows 10. Si je me suis souviens bien, CoH Anthology regroupe : CoH, CoH : Opposing Fronts et CoH : Tales of Valor. As-tu toujours les clés/codes CD de ces jeux ? Si oui, alors je te conseille d'ajouter ces clés sur Steam pour pouvoir télécharger le jeu dans sa dernière version et y jouer. Procédure dans ce sujet :  
    • Bonjour, J'ai ressorti un vieux jeux CoH 1 et l'ai réinstallé et joué sans problème. J'ai ensuite essayé de réinstaller CoH Anthology, mais  il m'affiche cela : Merci d'essayer de m'aider !. Bien Cordialement et en vous souhaitant un joyeux noël, avec plein de jeux !.  Henri
    • MaJ v1.4.2.21612  - 2023/12/12 mardi Taille : 192Mo   After the release of our Steel Shepherd (1.4.0) update, this hot fix aims to resolve our highest priority bugs while also introducing some necessary changes. As always, please ensure you are reporting any bugs using our form here.    BALANCE CHANGES   Werhmacht Italian Coastal Battlegroup  We're happy to see people really take Coastal and run with it, trying all kinds of styles and strategies with the Battlegroup. We're going to continue to track its performance, but as a start we're going to tone down a few elements that we noticed were clearly over-tuned.  Artillery Officer  Artillery Overwatch recharge time increased from 20 to 30  Manpower cost increased from 240 to 280  Coastal Reserves  Call-in ability recharge time increased from 35 to 40   Designated Artillery Overwatch  Munitions cost increased from 80 to 90   Overwatch radius reduced from 60 to 55   US Forces Advanced Infantry Battlegroup  Advanced Infantry seems to be having a harder time out of the gate, so we are giving Rangers a significant boost. They will have improved base performance but also scale better with reduced costs and better veterancy, justifying their high cost and upkeep.  Ammunition Storage  Corrected an issue where the Ammunition Storage reduced all weapon cooldowns to 0; now provides the correct 25%   Rangers  Capture rate increased from 1.25 to 1.5  Decapture rate increased from 1 to 1.25   Heavy Weapons expert accuracy bonus increased from +10% to +20%   Ranger Thompson SMG accuracy reduced from 0.54/0.33/0.18 to 0.513/0.3135/0.171  Veterancy 1 damage reduction increased from 10% to 15%   Veterancy 2 now grants +10% weapon accuracy   Veterancy 3 now grants an additional 10% damage reduction  Weapon Crate munition cost reduced from 100 to 90  M1A1 105mm Howitzer  Barrage recharge times reduced from 60 to 45 seconds   M1A1 105mm Howitzer Auto-fire  Range increased from 80 to 110  Ranger Weapon Training  Command Point cost reduced from 4 to 3    BUG FIXES & CHANGES   Art / Animation  British Air and Sea company has new icons.   Fixed an issue where the heavy mortar would animate slower when auto-firing shells.  Beretta M38 has muzzle visual effects when shooting.  Improved the consistency of vaulting over objects. Audio Fixed cases where the Intel did not notify the player when a unit is lost in combat.  Improved the audio of ships engaging in combat in the Italian Dynamic Campaign. Gameplay Observer Overwatch ability can no longer be permanently applied to a sector.  Fixed an issue that allowed some vehicles to phase through medium sized environmental objects, like cars, instead of crushing them.   Fixed an issue with the 254 Reconnaissance Tractor Off-Map Mortar Barrage also triggering the Smoke Canister ability cooldown.   Fixed an issue where converting Scouts to Pathfinders or Artillery Observers while retreating would cancel the retreat order and stop the unit.   Fixed an issue where Designate Artillery Overwatch and Designate Defense Line were useable on uncompleted Bunkers.   Fixed an issue where overlapping multiple Designate Defensive Line auras would unintentionally stack the damage reduction for units in the area.   Fixed an issue where the ownership of the British Forces Field Infirmary and Resource Cache would transfer to teammates when upgrading over a point they originally captured.  Fixed an issue where Pack Howitzer and Heavy Mortar formations would have a single soldier wander far away from the squad upon detaching from a towing vehicle.   Fixed an issue where the US Forces Demo charge did not display its camouflaged state.   Fixed an issue where units could sometimes get stuck when retreating near buildings.   Fixed some abilities getting stuck on cooldown when recasting too quickly (aka spamming)  Fixed Team Weapons not retreating correctly after tearing down   Fixed the 4X4 Self-Repair ability decorator not properly showing a timer.   Mines planted by Panzerpioneers and Guastatori now use the correct model, animation and effects. Mines planted by other units now also use the correct model.  Removed the Churchill Crocodile flamethrower bonus damage against bunkers in Single Player.   The Ammunition Supply passive description has been updated to reflect that it affects all units   The Artillery Radio Beacon minimap range indicator now reflects the updated range when monitored.   The Howitzer Free-Fire drills cooldown can no longer be skipped by using the Barrage ability   Units will no longer cancel retreating early if their retreat target becomes invalid   Improved pathing of engineers - engineers should no longer go to the opposite side of barb wire to cut it.  Updated the Unit Command Card to include icons for the Breda Model 30 LMG, GrB Grenade Launcher, Johnson LMG, and MG 15.    Added a new Visual Effect on facing order commands, to confirm units received the order.   Single Player Fixed some hovering strategic points on the Twin Beaches skirmish map. They are now grounded properly.   Fixed the Focus Sight ability to correctly update sight and range.   Fixed a few buildings that didn’t have Auto-Reinforce set to ‘on’ by default. Dynamic Italian Campaign Changed the Hold the Line objective to focus on the two capture points beside the Flak 36s. Previously the objective told the player to defend their base.   Fixed Companies from getting healed every time a save game is loaded.  Fixed Companies getting stuck in Spinazzola if airdropped on the location.   Fixed one of the Spec Ops Company's upgrades reducing cost of Mechanized Support Center's upgrades instead of Infantry Support Center's upgrades.   Fixed the attack movement preview being visible when trying to attack an enemy target with a company that cannot attack on this turn.   Fixed the Medical Half-Track being available before requirements are met.   Fixed the Wehrmacht aircraft abilities sometimes ending too early.   Reduced the amount of path-blocking rubble near a medical point in Ortona. This change will now enable reinforcements that spawn behind the point to reach the street.   Updated the atmosphere on the Enigma Mission.  When playing a skirmish, the title now displays the squad Company's faction name instead of the default assigned faction Foggia Mission Fixed a fatal scar error occurring when the enemy used a strafing run.   Fixed an issue where some of the airstrike event notifications had no icon. North African Operation Changed the Ajdabiya scene atmosphere to prevent issues when transitioning between atmospheres.  Tutorial Adjusted tutorial mission atmosphere to move it more in line with other North African atmosphere settings.  UX/UI Added a tooltip on a disabled button in the pause menu during the Tutorial   General tooltip and ability icon fixes.   Reviewed negative affectors in campaign skirmishes to display the right color, a description and an icon.   Squad count is now displayed even when only 1 unit remains in the squad.   Updated icons for side objectives in the objectives pop-up to look consistent with icons in the objectives panel.  Using the Afrikakorps ability to recrew team weapons from the medical truck will no longer cause an empty / null squad to be shown in the post-game stats Units tab, as well as in the Replay live stats.   When setting up a match, all game mode option selections are transferred over when you change the game mode. Source : https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/96-pc-hotfix-1-4-2
×
×
  • Créer...