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Lettre de Quinn Duffy


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Hey All,

First off, I’ll be posting this on a number of different community sites – sorry up front for the form-letter nature.

So, big news over the last few days, some bad, some good.

First
off the bad news. I’m sure most of you will know this; some very good
people have lost their jobs, and a company with a long legacy and a
great relationship with Relic is no more. I’d like to express on behalf
of the COH2 team and – I hope – the community at large our sincere
thanks and admiration for what THQ has done for Relic and for our games
over the years. They brought you Company of Heroes, and they worked hard
to keep us going through the years. We shared stresses and triumphs and
got more done with limited resources than I dared think possible
because we worked with smart, resourceful people doing their best every
day.

Publishers are much maligned, big game companies are often
seen as evil yet the fact is they facilitate our hobbies as consumers,
they help us enjoy the love of gaming and they bring enjoyment to
millions. Do they do it as a business? Yes, of course, but their role is
critical yet often disparaged. Truth is, a company like Relic could not
deliver a game like Company of Heroes on its own. We could not ensure
millions of players enjoy Dawn of War or Space Marine. We could not fund
or develop raise awareness of Company of Heroes 2 on our own – it takes
a real partnership.

It has always boggled my mind when we start
putting credits together at the end of the game and you see just how
many people it takes to get a big game finished. For a developer like
me, a publisher isn’t a faceless corporation; THQ was Tony, Simon, Jon,
George, Suzanne, Danny, and Bobby. It was Jason, and Ron, and Brian. I
want to thank them all. These were people we spent time with and laughed
with, we traveled together over great distances, we shared stories of
our families, we faced challenges. THQ was people we spoke with every
day, people who exhibited great passion about our games and the
industry. We’ll see their contributions again soon, I’m sure.

The
good news is that Relic and Company of Heroes 2 are intact. Relic will
continue moving forward with Company of Heroes 2, but we have some gaps
on our team in the short term. As you know we’re without our community
manager, Bobby. Special thanks to him for his tireless efforts and the
great rapport he built in the COH community.

What’s next? I can
only personally speculate that Relic has unique value for Sega; that
they liked what we were doing, and that they will want us to continue
what we are doing. I know they’re excited. Apart from that, we don’t
have a lot we can talk about yet – if you can use Google, you likely
have the same information we do. We promise we’ll try to tackle the
transition as efficiently as possible so that we can get back to Company
of Heroes 2 as quickly as we can.

The team is raring to go,
we’re as happy as we can be about our situation, and COH2 is looking and
feeling better every day. Our joy at being able to continue on the game
we love is tempered with concern for our colleagues at THQ and other
studios but as clichéd as it may sound, the show must go on.

Stay tuned.

Quinn Duffy
Game Director, COH2
 
Est ce que quelqu'un pourrait expliquer les lignes directrices svp ?
   
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En gros ils disent il y a eu des suppressions d'emplois, qu'il y a toujours des cadres de relic, il va y avoir une période de transition entre la période THQ et Sega et qu'il faut attendre. En gros la beta je penses qu'on peut se la mettre ou je pense ^^ 

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Information intéressante au sujet de la beta.

 

Nom du topic d'où vient la citation ci-dessous (forum du site officiel de CoH2): Beta and other questions

Hello All, 

First off, I'm not intentionally being vague about any of this. I

can't answer many questions because I simply don't have answers at this

date. But I can give you a bit of backstory on the beta if it helps.

When is the Beta coming?

I don't know.

We were working hard towards a beta for mid-late January but

with all the uncertainty that emerged in the first week of January

about the THQ bankruptcy process, we put a hold on the beta date pending

the results of the THQ sale. Note, it did not put a hold on our effort

internally - we kept working on the game. 

Any future beta needs to be arranged in conjunction with Sega. When they are ready, we'll be ready.

I can tell you that there have been hundreds of changes in the game

since the Alpha Stress Test in both gameplay and in the UI, hundreds of

bugs have been fixed, and performance is improving daily.

Preorders.

This isn't my area of expertise, so I can't really comment. My

suggestion is to hang tight and wait for official word, but I understand

that what you do regarding your pre-order is a personal decision. 

Quinn

On n'est pas près de voir la beta pour janvier. :mellow:
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  • 2 weeks later...

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    • Bonjours,  Depuis quelques temps j'ai constaté que certain des mods installés pour COH sur mon pc bug au chargement des maps ou in game et m'affiche un message qui dit "Impossible de créer le rapport d'erreur vérifiez votre dossier TEMP" j'ai essayé une manip expliquée sur un forum de Jeuxvidéo.com mais ça marche pas ! Avez vous une solution fiable ? Je précise qu'il s'agit du Pack comprenant COH, COH : OF, COH : TOV et COH : Legacy et j'ai constaté le bug sur Battle of the Bulge et sur Far East War
    • MaJ v1.4.3.21751  - 2023/12/15 vendredi Taille : 232,4Mo This hot fix addresses our top crash from this past week that was causing players to crash while loading into a multiplayer match. This was especially problematic in larger game modes. We wanted to thank all our players for filling out their BugSplat crash reports so that we could diagnose the problem in a timely fashion. Thank you for all your patience as we worked to resolve this. ELO & ranks are now reenabled as well. Bug Fixes Addressed a crash while loading into a 4v4 quick match. Artillery Radio Beacon now stops receiving bonuses to rate of fire and range as soon as the ability is cancelled. Fixed alignment of territory lines and icons on the tactical map for rectangular shaped maps. Fixed an issue where players could not change Company Support options when starting a mission in the Italian Dynamic Campaign. Fixed some messages not appearing when a tutorial is calling the player's attention to something. Source : https://store.steampowered.com/news/app/1677280/view/3891737145570951427
    • Bonjour, Je pense que la version de CoH sur le CD/DVD de CoH Anthology est en quelque sort trop vieille et donc plus compatible pour fonctionner sur Windows 10. Si je me suis souviens bien, CoH Anthology regroupe : CoH, CoH : Opposing Fronts et CoH : Tales of Valor. As-tu toujours les clés/codes CD de ces jeux ? Si oui, alors je te conseille d'ajouter ces clés sur Steam pour pouvoir télécharger le jeu dans sa dernière version et y jouer. Procédure dans ce sujet :  
    • Bonjour, J'ai ressorti un vieux jeux CoH 1 et l'ai réinstallé et joué sans problème. J'ai ensuite essayé de réinstaller CoH Anthology, mais  il m'affiche cela : Merci d'essayer de m'aider !. Bien Cordialement et en vous souhaitant un joyeux noël, avec plein de jeux !.  Henri
    • MaJ v1.4.2.21612  - 2023/12/12 mardi Taille : 192Mo   After the release of our Steel Shepherd (1.4.0) update, this hot fix aims to resolve our highest priority bugs while also introducing some necessary changes. As always, please ensure you are reporting any bugs using our form here.    BALANCE CHANGES   Werhmacht Italian Coastal Battlegroup  We're happy to see people really take Coastal and run with it, trying all kinds of styles and strategies with the Battlegroup. We're going to continue to track its performance, but as a start we're going to tone down a few elements that we noticed were clearly over-tuned.  Artillery Officer  Artillery Overwatch recharge time increased from 20 to 30  Manpower cost increased from 240 to 280  Coastal Reserves  Call-in ability recharge time increased from 35 to 40   Designated Artillery Overwatch  Munitions cost increased from 80 to 90   Overwatch radius reduced from 60 to 55   US Forces Advanced Infantry Battlegroup  Advanced Infantry seems to be having a harder time out of the gate, so we are giving Rangers a significant boost. They will have improved base performance but also scale better with reduced costs and better veterancy, justifying their high cost and upkeep.  Ammunition Storage  Corrected an issue where the Ammunition Storage reduced all weapon cooldowns to 0; now provides the correct 25%   Rangers  Capture rate increased from 1.25 to 1.5  Decapture rate increased from 1 to 1.25   Heavy Weapons expert accuracy bonus increased from +10% to +20%   Ranger Thompson SMG accuracy reduced from 0.54/0.33/0.18 to 0.513/0.3135/0.171  Veterancy 1 damage reduction increased from 10% to 15%   Veterancy 2 now grants +10% weapon accuracy   Veterancy 3 now grants an additional 10% damage reduction  Weapon Crate munition cost reduced from 100 to 90  M1A1 105mm Howitzer  Barrage recharge times reduced from 60 to 45 seconds   M1A1 105mm Howitzer Auto-fire  Range increased from 80 to 110  Ranger Weapon Training  Command Point cost reduced from 4 to 3    BUG FIXES & CHANGES   Art / Animation  British Air and Sea company has new icons.   Fixed an issue where the heavy mortar would animate slower when auto-firing shells.  Beretta M38 has muzzle visual effects when shooting.  Improved the consistency of vaulting over objects. Audio Fixed cases where the Intel did not notify the player when a unit is lost in combat.  Improved the audio of ships engaging in combat in the Italian Dynamic Campaign. 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They are now grounded properly.   Fixed the Focus Sight ability to correctly update sight and range.   Fixed a few buildings that didn’t have Auto-Reinforce set to ‘on’ by default. Dynamic Italian Campaign Changed the Hold the Line objective to focus on the two capture points beside the Flak 36s. Previously the objective told the player to defend their base.   Fixed Companies from getting healed every time a save game is loaded.  Fixed Companies getting stuck in Spinazzola if airdropped on the location.   Fixed one of the Spec Ops Company's upgrades reducing cost of Mechanized Support Center's upgrades instead of Infantry Support Center's upgrades.   Fixed the attack movement preview being visible when trying to attack an enemy target with a company that cannot attack on this turn.   Fixed the Medical Half-Track being available before requirements are met.   Fixed the Wehrmacht aircraft abilities sometimes ending too early.   Reduced the amount of path-blocking rubble near a medical point in Ortona. This change will now enable reinforcements that spawn behind the point to reach the street.   Updated the atmosphere on the Enigma Mission.  When playing a skirmish, the title now displays the squad Company's faction name instead of the default assigned faction Foggia Mission Fixed a fatal scar error occurring when the enemy used a strafing run.   Fixed an issue where some of the airstrike event notifications had no icon. North African Operation Changed the Ajdabiya scene atmosphere to prevent issues when transitioning between atmospheres.  Tutorial Adjusted tutorial mission atmosphere to move it more in line with other North African atmosphere settings.  UX/UI Added a tooltip on a disabled button in the pause menu during the Tutorial   General tooltip and ability icon fixes.   Reviewed negative affectors in campaign skirmishes to display the right color, a description and an icon.   Squad count is now displayed even when only 1 unit remains in the squad.   Updated icons for side objectives in the objectives pop-up to look consistent with icons in the objectives panel.  Using the Afrikakorps ability to recrew team weapons from the medical truck will no longer cause an empty / null squad to be shown in the post-game stats Units tab, as well as in the Replay live stats.   When setting up a match, all game mode option selections are transferred over when you change the game mode. Source : https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/96-pc-hotfix-1-4-2
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