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[Actu][Nouvelle] Winter Balance Preview Mod

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Ce mod fait par Relic et certaines personne de la communauté a pour but de tester le prochain patch du jeu et de leur faire part de vos retours. Le mod va subir pleins de modifications jusqu'à ce qu'il soit considéré par l'équipe comme prêt à être publié comme mise à jour.

Download the mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=1976938113


In order to make it more rewarding to kill heavy call-in vehicles, all heavy tanks, heavy tank destroyers and heavy assault guns now have the following:

  • Recharge standardized to 3 minutes
  • Cooldown on ability now starts upon death of the heavy tank
    *Special thanks to community modder Sneakeye for providing the solution for this implementation.

Tiger - All variants

  • CP requirement from 9 to 11
  • OKW variant requires all tech buildings (experimental change - may not remain)


  • CP requirement from 9 to 11
  • IS-2 Armor from 375 to 340
  • Requires all tech buildings (experimental change - may not remain)


  • CP requirement from 9 to 11
  • Pershing Manpower cost from 600 to 640 (to bring it in line with other heavy tanks)
  • Requires all tech buildings (experimental change - may not remain)


  • CP requirement from 9 to 11
  • Requires all tech buildings (experimental change - may not remain)
  • Now gains +25% rotation rate, and +20% acceleration/deceleration at veterancy 3 in addition to its 160 health increase


Infantry Sections

Overall sentiment suggests Tommies are too punishing to use, especially in fights where they need to maneuver. These changes are designed to make them less difficult to use in the open and on the move, while keeping their overall power level in a non-oppressive state.
Additionally, in order to give the UKF an easier time to circumvent enemy static defenses, the pyrotechnics upgrade has received an off-map smoke barrage ability in order to make the upgrade more attractive, and allow for an early game smoke option for the Brits.

  • Lee Enfield moving accuracy from 0.35 to 0.5
  • Pyro Smoke Barrage for 25 munitions; same range as the pyrotechnic artillery. Smoke comes from off-map; has a global cooldown (recharge is shared across all squads).
  • Target size from 0.9 to 0.85; target size in cover remains the same at 0.8
  • Lend Lease Regiment Assault Section upgrade removed.

Assault Infantry Section (Assault Section Package)
In order to give the UKF more starting build options, as well as giving them an easier early game on urban or close quarters orientated maps, Assault Sections have been reworked as a separate call-in squad:

  • Now an infantry call-in for 280 manpower for 0 CPs
  • Automatically starts as a 5 men squad; not affected by bolster
  • Target size 1
  • Equipped with 5x Stens stock
  • 2x Thompsons Package now unlocks White Phosphorous Grenade; survivability bonus moved to veterancy
    Veterancy 1: -25% recharge on all grenades, -10% Received Accuracy
    Veterancy 2: -29% Received Accuracy, -25% Weapon Cooldown
    Veterancy 3: +40% Weapon Accuracy, -5 munitions to grenade costs.

Tank Hunter Infantry Section

  • Now automatically starts as a 5 men squad; not affected by bolster.

Assault Officer (Previously Was Airlanding Officer)
The Brits lack a dedicated close quarters squad. In order to mitigate this somewhat, we have repurposed the underused air landing officer into an offensive utility option for this period of the game. This should give Brit players the ability to handle close quarters situations without turning them into a close-ranged powerhouse.

  • Now Available at the Platoon Command Post
  • Limited to 1
  • Gains an additional (5th) soldier at veterancy 2
  • Received Accuracy bonus at veterancy 2 moved to veterancy 3
  • Now gains +30% weapon accuracy at veterancy 3
  • Removed Smoke on Retreat at Veterancy 3
  • Bodyguards switched to Tommies with Unsilenced Sten Guns, same stats as Commandos
  • Cost from 280 to 320
  • Heroic Charge now functions similar to Captain’s On Me in terms of functionality; Unit will sprint, gain -20% Received Accuracy and +20% Weapon accuracy during its duration. Lasts 15 seconds.

Universal Carrier

The following change has been made to make the Wasp more effective in its role of challenging garrisoned MGs.

  • WASP upgrade increases armour from 5.8 to 7

British Medic Squad
With recent updates shifting UKF build orders more towards a varied roster of units, the average amount of Infantry Sections with the healing upgrade has decreased, which can now give the UKF a hard time to heal up all their other squads. In order to give the UKF more options to fully heal their squads before sending them back into combat, a Medic Squad has been added to the HQ.

  • Now available from the HQ
  • Costs 180 Manpower

Sexton and Valentine

  • Valentine Supercharge barrage no longer shares a cooldown with the regular barrage.
  • Valentine Coordinated Barrage from 35 to 60

HQ Glider
The following changes have been made to balance the removal of the air landing officer.

  • Now spawns with 3 medics upon landing
  • Retreat Point immediately available without needing upgrades
  • Medic and Air landing Officer removed from the unit
  • Always spawns a squad of Commandos on deployment
  • Cost from 540 to 450



  • Population from 15 to 13

Seven man conscripts were performing slightly too efficiently for their cost

  • Reload cover bonus from 7 man removed.

Airborne Guards
Minor changes to encourage the use of airborne guards, which were slightly underperforming.

  • Manpower cost from 380 to 360
  • Airborne Guards Strafe from 60 munitions to 45
  • PPsH-41 upgrade now grants Tactical Assault ability; similar to Paratroopers and Stormtroopers

For Mother Russia
Standardization change to bring in line with other similar abilities.

  • Sprint now cancels when in combat

Soviet HQ

  • Medic radius from 20 to 25


Airdropped Combat Group

  • Manpower cost from 350 to 380

Cluster Bomb

  • Added 1 additional second to delay before the plane arrives.

USF Grenade Package unlock

  • Manpower cost from 150 to 100


OKW Battlegroup Headquarters

  • Medic search range from 20 to 25


  • Grenade ability is now a timed passive. Automatically attacks enemies for 30 seconds
  • Grenade AOE damage from 1/0.35/0.25 to 0.75/0.4/0.25
  • Grenade AOE distance from 1.25/2.5/3.75 to 0/1.25/3.75
  • Grenade reload duration from 0 to 4


  • Fuel cost from 260 to 245

LE.IG/Mortar Half-Track Incendiary Barrage

  • DOT Incendiary +25% against Commonwealth Emplacement tag removed.
  • Brings DOT damage per tick versus defenses from 4.67 to 3.75


  • Panzerfaust removed

IR 251 Half-track
Due to an unfixable bug that severely affects gameplay, the IR halftrack has been reworked. The searchlight can no longer spot enemies in the fog of war, and instead the unit will now serve as a recon tool that provides a lot of direct vision.

  • Vision now narrows to 120 degree arc when set-up and increases vision to 70
  • New ability: Detection – Spot nearby units around the half-track on the mini-map for 30 seconds. 15 munitions and 60 seconds recharge.
  • Fuel cost from 5 to 10


  • Population from 15 to 13


Fragmentation Bombs
The following changes are in order to make fragmentation bombs less effective at the edges of the map, where they can wipe team weapons without a chance to react, while keeping their potency intact in more central positions.

  • Delay from 2 to 4
  • Plane speed from 175 to 275

Ostheer LeFH 18

  • Population from 15 to 13

Bug Fixes

  • B4 target size from 1 to 20
  • Fixed an issue where the Panzerfusilier Grenade AOE distance values were not properly set to 1/2/3
  • KV-8 45mm should now recognize prioritize vehicle commands
  • Recovery Sappers should no longer lose their minesweepers or weapons when reinforcing with multiple slot items.
  • Ostheer Medical Kits should now immediately go on recharge after use
  • Valentine should no longer reveal itself on random occasions when in Recon Mode
  • Le.FH 105mm Howitzers should now have 5 levels of veterancy when recrewed by OKW
  • Sturm Offizer Forced Retreat can no longer be used on retreating units
  • Ostheer Puma no longer shares the same hotkey with the 222
  • Fixed an issue where the Stuart 37mm had higher aim-times than other vehicles
  • Fixed an issue where the Puma Aimed Shot applied to the Crocodile’s flamethrower rather than the main gun
  • Fixed an issue where the Volksgrenadier cover sight bonus activated at veterancy 5 rather than veterancy 4.
  • Fixed an issue where Assault Guards were 6 population rather than 8
  • Fixed an issue where Assault Engineers did no receive their -10% received accuracy at veterancy 1.

Source : https://community.companyofheroes.com/discussion/comment/287235#Comment_287235

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