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[Tutoriel] SA ou section d'assaut : unité blitzkrieg


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Poste de SgtObrian pour CohFrance

Introduction:

Les SA ou section d'assaut sont un type d'infanterie allemande provenant de la doctrine Blitzkrieg. Ils coûtent 350 de manpower ce qui est relativement peu par rapport a leur polyvalence , résistance et efficacité. De ce faite ils sont une unité primordiale voir indispensable car ils peuvent s'adapter a tout type de stratégie mais aussi de partie 1v1, 2v2, 3v3 et 4v4 ! De plus qui n'a pas été sauvé par une SA contre un halftrack précoce ?!

Utilisation:

Comme je l'ai dis ils s'agit de l'unitée la plus polyvalente du jeu mais aussi avec le meilleur rapport qualité/prix en faisant la meilleur unité du jeu (selon moi ...). On peut dénombrer 3 sortes d'utilisation possible : anti-char, anti-inf, reconnaissance.

Le mode anti-char:

Il s'agit du mode le plus utilisé car le plus décisif. Une fois passé en phase escarmouche vous pouvez achetez pour 75 en munitions un ou deux panzerschreck. Avec deux de ces engins votre section va pouvoir dézinguer un halftrack, greyhound, M10 voir sherman très facilement. Et je ne parle même pas de deux sections .... le croco n'y résiste pas !

La technique est plutôt simple il suffit de camoufler ses SA et surtout d'activer le cesser le feu puis d'avancer vers la cible. Une fois assez proche et en sécurité (évitez les arc de tir de MG par exemple) enlevez le camouflage pour être plus rapide et tirez.

Vous pouvez aussi vous servir de vos SA comme defense anti-char en les camouflant pour créer un effet de surprise !

Le mode anti-Inf:

Vos SA constituent un véritable unité anti-inf grâce a ses nombreuses options :

- Mp44 : pour 75 de munitions => même effet que celle des Volks , n'oubliez pas que vos SA peuvent en posseder 2 !

- Chapelet de grenade : pour 40 de munitions ( dérisoire) il s'agit de la meilleur grenade pouvant tuant une MG entiere voir une unité de fusiliers !!

- Lancer de grenade ( venant de la doctrine): pour 50 de munitions ; préférer cependant le chapelet plus puissant.

La technique est la même que pour les chars : il suffit de s'approcher le plus pres possible de la cible puis de lancer un chapelet et de finir au mp44 : mortelle ! Votre adversaire n'a même pas le temps de replier ces unités : vous profitez de l'effet de surprise ! !

Le mode reconnaissance:

Dans ce mode vos SA peuvent remplacer un sniper pour ouvrir la ligne de vue ( de plus ils ne craignent pas les jeep eux ...) mais aussi pour ouvrir le chemin d'un assaut. L'utilisation du chapelet de grenade pour déloger les MG mais aussi du panzerchreck pour ammocher un éventuel blindé ou une position défensive sont indispensable. Vous pouvez aussi tres facilement rentrer dans la base adverse et ouvrir la route a vos troupes en détruisant un bunker.

Protection:

Aucune a mon terme car les SA s'autossufisent. En groupe de 2 avec un mélange d'anti-inf/char elles font face a n'importe quel adversaire ! Le peu que vous en ayiez 4 votre force de frappe devient alors énorme ! Enfin elles ont acces aux trousse de soins pour se régénerer.

Ce qu'il faut retenir:

Batiment : Doctrine Blitzkrieg, appel hors carte

Coût : 350 de manpower, 75 muni mp44/panzerchreck , 40 de muni chapelet et 50 de muni lancer de grenade

Unités cibles : toutes ! Privilégier les unités isolés cependant pour allonger la durée de vie de vos SA et les unités de soutiens ( MG , AC , Mortiers, haltrack, bunkers)

Unités dangereuses : le croco peut l'être si vous avez peu de panzerchrek ..

Notes: profitez de votre effet de surprise , pensez a prendre Blitzkrieg si vous en voulez , ne pas les sous estimez dans votre stratégie, meilleur polyvalence du jeu, pensez a les améliorer en inf d'élite.

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