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Company of Heroes France

2015.12.03 - December Update

Date de parution: 03/12/2015


Avant-propos

Petit résumé du programme :

  • Ajout du commandant USF "Tactical Support Company" et du commandant OKW "Overwatch Doctrine".
  • Pour l'OKW nous avons droit à un redesign de la faction, transfert de munitions et d'essences enlevé, augmentation des ressources produite de 100%, la Kubelwagen ne permet plus la suppression mais peut capturer les territoires, les Volksgreandiers perdent la grenade incendiaire au profit de l'ancienne, le Königstiger n'est plus productible depuis un bâtiment (passe en call in) et sera limité à 1 et avantages réduit pour les rangs de vétéran 4 et 5.
  • Pour l'USF, les échelons arrière font plus de dégâts, augmentation de la précision du bazooka et le lance flamme du commandant des fusiliers ne sera disponible que pour les échelons arrière.
  • Pour l'UKF, les emplacements ne peuvent plus devenir abandonnés, les tommies deviennent meilleurs hors de couverture et un peu moins bon en couverture, le sniper ne peut plus endommager le moteur d'un véhicule, les roquettes Hawker Typhoons ne cible que les véhicules et leur mitraillage ne cible que l'infanterie.
  • Pour la Wehrmacht, la compétence formation de troupe du commandant stratégie des troupes d'élite est remplacé par une section d'assaut d'élite (Stormtroopers).
  • Pour les soviets, l'IL-2 Strumovik et ne cible que l'infanterie.
  • Changement concernant toutes les factions, toutes les compétences aérienne hors reconnaissance et ne fournissent plus de vision sur la carte, ne peuvent plus être utilisées dans la base et ajout d'un icône de l'avion sur la mini carte.
  • La compétence industrie soviétique de la commandante tactiques industrielles et redistribution des ressources pour les commandants stratégie d'appui aérien rapproché et stratégie d'Osttruppen devient un parachutage de provision dans une zone.

Détails

The December Update is currently scheduled for December 3 and will require server downtime of approximately 2 - 4 hours. More info on the exact time of the patch will be provided soon.

GENERAL UPDATES

New Commanders

Oberkommando West – Overwatch Doctrine

  • Goliath
  • Forward Receivers
  • Early Warning
  • For the Fatherland
  • Sector Assault

US Forces – Tactical Support Company

  • M1919A6 Light Machine Gun
  • P47 Recon Run
  • M5 Half-Track Transport
  • P47 Strafing Run
  • M4 Sherman Calliope

Learn more about these new commanders in our Know Your Commanders blog post.

New Intel Bulletins

  • Boom Goes Me! intel bulletin for the Goliath added
  • Champagne or a Super Nova intel bulletin for the Calliope added

Misc

  • Updated the pop cap in tool tips to reflect actual pop cap numbers (all factions)

Leaderboards Update

The Leaderboards are now accessible in-game via the Player Card and Automatch lobby. Your leaderboard level and level icon are now displayed on your Player Card as well.

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In addition, you can now also check your recent stats on your Player Card for info such as your Recent Match History and W/L ratio per time.

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Pathfinding Improvement

Specifically better pathfinding when moving a unit backwards (better reversing behavior).

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OBERKOMMANDO WEST UPDATE

To learn more about the reasoning and design decisions behind these changes, check out our OKW Revamp blog.

General Changes

  • Resource income increased from 66% to 100%
  • Starting Fuel decreased from 40 to 10
  • Starting Manpower increased from 240 to 340

Tech Tree Changes

The buildable units, abilities and costs in the OKW's Headquarter structures have been altered.

Command Headquarters

  • Buildable Units
    • Volksgrenadiers
    • Sturmpioneers
    • Kübelwagen
    • Raktenwerfer 43 Anti-Tank Rocket Launcher
    • sWS Supply Half-Track

Battlegroup Headquarters

  • Fuel cost decreased from 40 to 25
  • Self-Destruct ability removed
  • Buildable Units
    • 7.5cm le.IG 18 Infantry Support Gun
    • SdKfz 251/20 Half-Track w/ Infrared Searchlight
    • SdKfz 251/17 Flak Half-Track

Mechanized Regiment Headquarters

  • Fuel cost increased from 40 to 50
  • Munitions Transfer ability removed
  • Fuel Transfer ability removed
  • Self-Destruct ability removed
  • Buildable Units:
    • Panzer II Ausf. L “Luchs” Light Tank
    • SdKfz 234 “Puma” Heavy Armored Car
    • SdKfz 251 “Stuka zu Fuß” Half-Track

Schwerer Panzer Headquarters

  • Fuel cost increased from 80 to 120
  • Self-Destruct ability removed
  • Buildable Units:
    • Obersoldaten
    • Jagdpanzer IV/70 (V)
    • Panzer IV Ausf. J Medium Tank
    • Panther PzKpfw V Medium Tank

Commander Changes

Feuersturm Doctrine

  • Flammenwerfer 35 Command Point requirement decreased from 1 to 0

Unit Changes

Volksgrenadiers

  • Manpower cost increased from 235 to 250
  • Kark 98k Rifle Damage increased from 10 to 12
  • Veterancy Rank 4 Squad Sight Radius buff decreased from 1.4 to 1.2
  • Veterancy Rank 4 Weapon Accuracy buff decreased from 1.3 to 1.15
  • Veterancy Rank 5 Weapon Cooldown buff increased from 0.7 to 0.8

Sturmpioneers

  • Manpower cost decreased from 320 to 300
  • Flame Explode critical removed

Fallschirmjäger

  • Veterancy Rank 4 Weapon Accuracy buff decrease from 1.3 to 1.15
  • Veterancy Rank 5 Weapon Accuracy buff decrease from 1.3 to 1.15

Jäger Light Infantry

  • Veterancy Rank 4 Weapon Range buff decreased from 5 to 2.5
  • Veterancy Rank 5 Weapon Cooldown buff increased from 0.75 to 0.8
  • Veterancy Rank 5 Squad Received Accuracy buff increased from 0.71 to 0.8

Obersoldaten

  • Veterancy Rank 4 Squad Received Accuracy buff increased from 0.71 to 0.8

MG34 Heavy Machine Gun Team

  • Veterancy Rank 4 Squad Received Accuracy buff increased from 0.71 to 0.8
  • Veterancy Rank 5 Weapon Accuracy buff decreased from 1.2 to 1.15
  • Veterancy Rank 5 Squad Sight Radius buff decreased from 11 to 6

Raktenwerfer 43 Anti-Tank Rocket Launcher

  • Veterancy Rank 4 Squad Movement buff decreased from 1.25 to 1.15
  • Veterancy Rank 4 Weapon Range buff decreased from 10 to 5
  • Veterancy Rank 5 Squad Sight Radius buff decreased from 16 to 12

7.5cm le.IG 18 Infantry Support Gun

  • Suppression removed
  • Can now autoface
  • Veterancy Rank 5 Weapon Penetration buff decreased from 1.3 to 1.15
  • Veterancy Rank 5 Weapon Damage buff decreased from 1.5 to 1.15
  • Garrison cover damage multiplier increased from 0.25 to 0.35

Kübelwagen

  • Capture added (15% faster capture rate)
  • Suppression removed
  • Range decreased from 40 to 35
  • Manpower & Fuel cost decreased from 240/5 to 210/0
  • Armor increased from 4 to 4.5
  • Rear armor increased from 2 to 4.5

sWS Supply Half-Track

  • Manpower & Fuel cost increased from 0/0 to 100/15

SdKfz 251/17 Flak Half-Track

  • Veterancy Rank 4 Weapon Penetration buff decreased from 1.25 to 1.15
  • Veterancy Rank 5 Squad Movement buff decreased from 1.3 to 1.15
  • Veterancy Rank 5 Squad Rotation buff decreased from 1.3 to 1.15

Panzer II Ausf. L “Luchs” Light Tank

  • Fuel cost increased from 50 to 65
  • Penetration reduced from 25 to 20

Flammpanzer 38 “Hetzer”

  • Veterancy Rank 1 requirements decreased from 2730 to 1560
  • Veterancy Rank 2 requirements decreased from 5460 to 3120
  • Veterancy Rank 3 requirements decreased from 10920 to 6240
  • Veterancy Rank 4 requirements decreased from 13650 to 7800
  • Veterancy Rank 4 Weapon Range buff decreased from 8 to 5
  • Veterancy Rank 5 requirements decreased from 18155 to 10375

Flakpanzer IV Ostwind

  • Veterancy Rank 4 Weapon Damage buff decreased from 1.25 to 1.15
  • Veterancy Rank 5 Weapon Range buff decreased from 1.25 to 1.15

Jagdpanzer IV/70 (V)

  • Veterancy Rank 4 Weapon Reload buff increased from 0.75 to 0.85
  • Veterancy Rank 4 Weapon Accuracy buff decreased from 1.3 to 1.15

Panzer IV Ausf. J Medium Tank

  • Veterancy Rank 4 Weapon Scatter buff increased from 0.75 to 0.8
  • Veterancy Rank 5 Weapon Accuracy buff decreased from 1.5382 to 1.25

Panther PzKpfw V Medium Tank

  • Veterancy Rank 5 Squad Sight Radius buff decreased from 16 to 11
  • Veterancy Rank 5 Weapon Accuracy buff decreased from 1.5382 to 1.25

Tiger B “Königstiger”

  • Now unlockable call in unit
  • Limited to 1
  • Population cost decreased from 26 to 21
  • Veterancy Rank 5 Weapon Reload buff increased from 0.7 to 0.8

Panzershrecks

Reduce infantry sniping.

  • Added infantry target table modifier of 0.5

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MULTIPLAYER UPDATES

Commander Changes

Elite Troops Doctrine

Removing the Elite Troops ability from the commander tree as it interferes with the general pacing of unit veterancy.

  • Elite Troops ability replaced with Stormtroopers call-in

Close Air Support Doctrine & Osttruppen Doctrine

Removing the Redistribute ability that allows players to manipulate their resource with no counter play involved.

  • Redistribute Resources ability replaced with Supply Drop Zone ability

Ability Changes

Stuka Close Air Support

Ease of life change.

  • Only targets vehicles now
  • Sight decreased to 0           
  • Mini map icon added
  • Can no longer be targeted in base sectors

Strafing Run

Ease of life change.

  • Sight decreased to 0
  • Mini map icon added
  • Can no longer be targeted in base sectors

Osttruppen Reserves

Removing the veterancy bonus from the ability as it interfere with the general pacing of unit veterancy.

  • No longer provides a random chance to receive veterancy on spawn

Jaeger Light Infantry Upgrade

Allowing players to get this upgrade relatively at the same time as the LMG42.

  • Command point requirement decreased from 3 to 1

US Forces

Commander Changes

Rifle Company

We made some adjustments to Rifle Company to address the ongoing issue of mainline infantry having such a strong anti-garrison weapon. Another thing we wanted to address was the ability to break the intended pacing of veterancy.

  • M2 Flamethrower upgrade moved from Riflemen to Rear Echelon Troops
  • M2 Flamethrower Command Point requirement decreased from 1 to 0
  • Elite Rifleman call-in replaced with Fire Up! ability
    • Fire Up! - Squad will move at maximum speed for a period of time, then after will suffer from exhaustion for a period of time

Ability Changes

P-47 Rocket Strafe

Ease of life change.

  • Sight decreased to 0
  • Mini map icon added
  • Can no longer be targeted in base sectors

Unit Changes

Rear Echelon Troops     

We have scaled up Rear Echelon Troops slightly to reduce spam. 

  • Manpower cost increased from 160 to 200
  • M1 Carbine Rifle Damage increased from 8 to 10

Rifleman

Increased the requirement on rifleman veterancy to reflect their new current performance at veterancy level 3.

  • Veterancy Rank 3 requirements increased from 2240 to 2576

M1 75mm Pack Howitzer

  • Suppression removed
  • Can now autoface
  • Garrison cover damage multiplier increased from 0.25 to 0.35

M10 “Wolverine” Tank Destroyer

Slight cost increase to reflect the unit’s performance.

  • Manpower & Fuel cost increased from 270/80 to 300/90

Bazooka

Usability improvement change. Reduce infantry sniping.

  • Weapon Accuracy increased from 0.029(F)/0.043(M)/0.058(N) to 0.034(F)/0.048(M)/0.063(N)
  • Added infantry target table modifier of 0.5

UK Forces

Structure Changes

Field Headquarters

  • Bolster Infantry Squads Manpower & Fuel cost increased from 100/25 to 150/35

Emplacements

  • Can no longer be abandoned

Ability Changes

Strafing Support

Ease of life change.

  • Rockets now can only target vehicles
  • Strafing runs can only target infantry
  • Sight decreased to 0
  • Mini map icon added
  • Can no longer be targeted in base sectors

Unit Changes

Infantry Section

Slight adjustment to Infantry section making them slightly better at fighting out of cover but slightly decreased performance in cover. Also adding the PTRS profile to the Boys AT Rifle to not make it a DPS downgrade against infantry.

  • Lee Enfield Rifle Reload penalty decreased from 1.5 to 1.4
  • Lee Enfield Rifle Cooldown penalty decreased from 1.3 to 1.2
  • Lee Enfield Rifle Target Size increased from 0.8 to 0.9
  • Veterancy Rank 2 Received Accuracy buff increased from 0.66 to 0.76
  • Veterancy Rank 3 Weapon Accuracy buff decreased from 1.4 to 1.2

Tank Hunter Infantry Section

  • Boys AT Rifle Accuracy increased from 0.035(F)/0.048(M)/0.063(N) to 0.253(F)/0.575(M)/0.69(N)
  • Boys AT Rifle Damage decreased from 40 to 27
  • Boys AT Rifle Bonus Damage vs. Vehicles increased to 13
  • Veterancy Rank 2 Received Accuracy buff increased from 0.66 to 0.76
  • Veterancy Rank 3 Weapon Accuracy buff decreased from 1.4 to 1.2

Royal Engineers

Adding appropriate cost and research time to this ability.

  • Heavy Engineers Upgrade Munitions cost increased from 0 to 70
  • Heavy Engineers Upgrade Research Time increased from 10 to 30 seconds

.55 cal Armor-Piercing Sniper

We are adjusting the British Sniper’s veterancy ability and weapon to allow more counter play with light recon vehicles.

  • Coordinated Fire ability requirements removed
  • Critical Shot ability Veterancy Rank 1 requirements added
  • Chance to damage engine on penetration removed

Churchill Mk. VII Infantry Tank

Increasing its cost to reflect the unit’s performance.

  • Fuel cost increased from 150 to 180

Churchill Crocodile

Brining experience in line.

  • Flamethrower Range decreased from 32 to 25
  • Command point requirement increased from 12 to 13
  • Manpower cost decreased from 700 to 640
  • Fuel cost increased from 180 to 230
  • Veterancy Rank 1 requirements increased from 2020 to 2525
  • Veterancy Rank 2 requirements increased from 4040 to 5050
  • Veterancy Rank 3 requirements increased from 8080 to 10100

Ordnance QF 6-Pounder Anti-Tank Gun

Cost alignment with its performance.

  • Manpower cost increased from 280 to 320

Valentine Mk. XI Tank

Reducing Command Point requirement to bring the pacing in line with other light tanks.

  • Command Points requirement decreased from 8 to 6

Soviet

Commander Changes

Soviet Industry Tactics

Removing the Soviet Industry ability that allows players to manipulate their resource with no counter play involved.

  • Soviet Industry ability replaced with Allied Supply Drop ability

Ability Changes

IL-2 Sturmovik Attacks (Loiter)

Ease of life changes.

  • Mini map icon added
  • Can only target infantry
  • Can no longer be targeted in base sectors

Unit Changes

KV-2 Heavy Assault Tank

Bringing this unit in line with other heavy vehicles.

  • Population cost decreased from 24 to 19
  • Health increased from 800 to 1040

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MAP UPDATES

Sturdorf

  • Minor balance Improvements from community creator
  • Tac-map art added

Achelous River

  • Tac-map art added

Minsk Pocket

  • Minor balance improvements
  • Tac-map art updated

Road to Kharkov

  • Major balance improvements
  • Tac-map art updated

Faymonville Approach

  • Minor balance improvements
  • Tac-map art updated

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BUG FIXES

General

  • "Remove" Text in Polish is now present when right-clicking on an intel bulletin in the inventory screen
  • Fixed a crash that would occur when using the Request Artillery Barrage ability in a saved game from the Elsenborn Ridge - Ardennes Assault campaign mission
  • Rounded off all infantry population cost

Oberkommando West

  • Sturmpioneer Squad’s backpack is now replaced when a flamethrower is equipped
  • 7.5cm le.IG Infantry Support Gun now targets properly when barraging buildings
  • Volksgrenadier’s can no longer skip the Panzerschreks reload time by building sandbags
  • Fallschirmjäger’s FG42 Rifle reload animation now appears correctly
  • SdKfz 251 “Stuka zu Fuß” Half-Track’s vet 3 Weapon Range buff now properly increases with the UI
  • SdKfz 251/17 Flak Half-Track can no longer receive engine criticals from small arms
  • Flammpanzer 38 “Hetzer” side deflect VFX has been added
  • Flammpanzer 38 “Hetzer”’ now uses the proper medium tank mini map icon
  • Flammpanzer 38 “Hetzer” decals now appear right-side up
  • Jagdpanzer IV side deflect VFX has been added
  • Sturmtiger’s vet 3 Weapon Reload buff now properly takes affect

Wehrmacht

  • Festung Armor Doctrine, the Pak 43 Emplacememt and the Command Tank call-in now appear in the correct order on the command bar
  • Jaeger Armor Doctrine, the Stuka Bombing Strike ability and the Elefant Tank Destroyer call-in now appear in the correct order on the command bar
  • German Mechanized Doctrine, the leFH 18 Artillery emplacement and the Command Tank now appear in the correct order on the command bar
  • Supply Drop Zone ability now has proper SFX when the planes fly overtop

Soviet

  • Guard Rifle Infantry will no longer move to cover when given an attack move order
  • Guard Rifle Infantry will now display the PPSh-41 Submachine Gun indicator when equipped with one
  • M4C Sherman’s Hull MG and Co-axle MG VFX have been added
  • KV-2 Heavy Assault Tank hatch now properly closes when it’s Firing Position Mode is active
  • Partisan Tactics, the Spy Network ability and the Partisan Tank Hunters call-in now appear in the correct order on the command bar
  • IL2-2 Sturmovik Attacks ability will no longer target infantry casualty

US Forces           

  • Infantry units that recrew a Raktenwerfer 43 Anti-Tank Rocket Launcher now cloak when using the Camouflage ability
  • Lieutenant will no longer move to cover when given an attack move order
  • Captain will no longer move to cover when given an attack move order
  • Major will no longer move to cover when given an attack move order
  • The M3 Grease Gun and Thompson SMG have proper reload animations
  • M4A3E8 Sherman “Easy Eight” wrecked texture now appears correctly
  • M26 Pershing Heavy Tank call-in now works when your pop-cap is 84

UK Forces

  • Fixed an issue where shots from the Comet, Firefly, or 17 Pounder would fail to damage enemy vehicles
  • The BAR Rifle now has a proper reload animation when held by Infantry Sections
  • Air Landing Officer will no longer move to cover when given an attack move order
  • The Sten SMG now has VFX when firing
  • QF 17-Pounder Anti-Tank Gun Emplacement’s reload animation now matches it’s reload time
  • The Hold the Line ability now plays the proper speech

Source : http://www.companyofheroes.com/blog/2015/11/27/coh2-december-update



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