- Ostruppen Weapon damage from 8 to 16
There was a data error in the ostruppens weapon where it was doing less damage than we had originally calculated. This was making the unit actually worse than other rifle units (for cost) even when utilizing its in cover bonus.
- Dispatch Cost from 280 manpower to 200 manpower and 50 munitions
- Reinforcement and population cost remain the same as prior
This change is to give a temporary gate to the deployment of these units as players are finding it very difficult to deal with them at the start. The munition cost will gate the unit by a few minutes as well as make deploying these units limit the players means to get other munitions upgrades such as Panzerschrecks on the Mechanized Assault Group or a flame halftrack.
- Addressed an issue where the forward HQ was not properly costing the player resources
There was a case where this ability was not charging the players resources when used (no we’re not telling you exactly how).
- Addressed two issues causing crashes
- Suppression from 0.02 to 0.0175
- Suppressed suppression multiplier from 1 to 0.9
- Suppression from 0.0085 to 0.009