Avant-propos
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Détails
Gameplay
- Getting a squad weapon while using an accessory weapon will now switch to the squad weapon when finished
- Dispatch not counting as 'building' a unit for intel bulletins
- Fixed squad inside a building doesn't obey attack order to attack a specific enemy squad
- User can now use mini map to dispatch units from the Commander Bar
- Shock Troops no longer lose any Picked up Weapons when the Squad is upgrade with PPSh-41 Sub Machine Guns
- The player now has to build the SU76 as well as all other tank types in order to gain the "[filtered]e of life" achievement
- Fixed german flame saturation ability
- Concrete Piercing Round Hotkeychanged
- Removing team weapon crew sight radius when abandoning the team weapon
- Adding Tool Tip for pop costs to the dispatch units
- Fixed a selection issue with resource and victory points in the world. They are smaller now and it's easier to move troops around the points
- Fixing t-70's self repair ability
Skirmish AI
- AIObjectives properly check current leash length before updating leash lengths and forcing a replan
- AIConstruction tasks give up when squads reach 51% health instead of 30% health
- AI now properly checks if a point is valid for capture and doesn't ignore points it owns that are being reverted
- Removed task targets from AI tasks because nothing used them
- When AI is looking for enemy squad clumps to attack, it will now fallback to clumps near squad if there are no clumps in the objective area
- When targeting clumps of squads, the AI now only targets clumps containing at least one stationary squad, and it targets the squad closest the centre instead of the clump centre
- Squads wanting to fallback due to cold will no longer count toward objective fallback
- AI stats system updates military points on the same frame it adds them so we no longer have new military points being invalid for one frame
- AI properly detects observation posts as valid military points
- Switch almost all AI code to use average combat ratings instead of instantaneous combat ratings to improve stability
- When searching for heat sources squads will now also check for heat sources nearby if they cannot find any nearby heat sources within combat range of their targets
- Cleaned up code for determining if AI squads have good targets so we can check if they currently have a good target or are assigned a good target
- Skirmish AI properly reserves resources and no longer accidentally buys cheap things.
- Skirmish AI builds less observation posts
- Skirmish AI no longer counts team weapon squads when determining if it needs more squads for capturing.
- Skirmish AI now tries to clump its squads together to attack the same target, and prefers to keep squads attacking targets near each other in general
- Skirmish AI now tries harder to prevent reassigning squads to different objectives
- Skirmish AI now scores objective targets based on how close the squads it needs are to the target
- Skirmish AI will now depending on AI difficulty level evaluate multiple objective targets for the best score before picking one
AI Updates
- AI coordinated move phase now uses setup locations as destinations instead of objective target like coordinated attack arrival phase to prevent path finding oscillations when switching between the two phases
- AI attack objective now properly recognizes squads capturing a point as not being idle and triggers the switch from the move stage to the engaged stage
- AI leader task no longer overrides the destinations of the follower tasks screwing up the coordinated attack arrival phase of objectives
- AI leader and follower tasks now have internal timers to reduce oscillation between move and idle states
- Tweaked AI difficulty settings
- Expert AI now gets more resource bonus.
- Easy and Standard AI now captures less of the map
Balance
Anti-tank Mine :
- Reduced the time to plant the mine from 12 to 6 seconds
- Changed the ability to allow it to be targeted in the fog of war
- Removed the cooldown
Veterancy Change :
- Rates changed from 50%/50% (Damage applied / received damage) to 75%/25%
Anti-Tank grenades and Panzerfaust :
- Range reduced from 20 to 15
Twitch.tv
- Fixed ghosting in Twitch capturing
- Added default cursor to Twitch
- Added dynamic cursors to Twitch
- Truncate twitch stream title if too long
- Fixed access of deconstructed stack variable
- Fixed garbled Twitch video capturing on AMD machines
- Log Twitch chat errors to the chat log
- Fixed spelling mistake on Rzhed (Spring) description
- Fixed translation issues in non-English languages
Other
- Connectivity fixes
- Change multicore check to be non-fatal. Force number of created threads to minimum of 2
- Dedreased sync errors
- Improved server connectivity
- Improved error messaging for steam connection issues
- Crash fixes
- Fix autodetect for the first time always giving out low settings
- Fix autodetect giving high settings always if the performance test fails
- Made cursors in vista larger (48x48 which is the maximum supported by vista)
- Addressed some audio and video bugs
- Added cancel button to compatiblity mode dialog, remode time delayed warning for compatibility mode and make it always warn the user
- Turn off mouse cursor trails and shadows in fullscreen mode to avoid invisible cursors in some systems
- Gramatically better error message for compatibility mode
- Updated some localization