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Company of Heroes France

2013.06.13 - Beta Update 6

Release Date: 06/13/2013


Avant-propos

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Détails

Game Updates

  • Twitch fully unlocked for players
  • Single Player E3 Demo Mission unlocked
  • Tutorial Mission unlocked
  • Stability fixes
  • Compatibility fixes

Balance Changes

Veterancy Change

  • Rates changed from 50%/50% (Damage applied / received damage) to 75%/25%.

Upkeep

  • Rate changed from 4 upkeep per pop to 1.5.
  • Upkeep thresholds removed.

Dshk Tank and Bunker starting positions

  • Increased penetration on DShk from 1 to 2.

Wehrmacht

Panzerfaust

  • Range reduced from 20 to 15.

German MG42

  • Increased nearby suppression multiplier from .4 -> .55. This applies 55% of the weapon’s suppression to nearby squads.
  • Increased nearby suppression radius rom 10 -> 12
  • Decreased reload duration from 6 -> 5
  • Increased reload frequency from 5 -> 7

Riegel 43 Anti-tank Mine

  • Reduced the time to plant the mine from 12 to 6 seconds
  • Changed the ability to allow it to be targeted in the fog of war.
  • Removed the cooldown.

Brummbar

  • Cost from 520mp/140fuel to 520mp/170fuel
  • Max distance scatter from 10 to 4.55
  • Reload time from 9.75s to 8.25s
  • AOE from 6m to 5m.
  • Health from 1280 to 800
  • Front armor from 175 to 200
  • Acceleration from 1.5 to 2
  • Target Size decreased from 24 to 22
  • Max speed from 4.5 to 4.8
  • 50% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
  • Added a 1 in 3 chance of 5s crew shocked critical on target deflections

Elefant

  • Price from 520mp/220 fuel to 640mp/260 fuel
  • Front Armor from 270 to 400
  • Pop cost from 13 to 16.

250 Halftrack

  • Front armor from 25 to 11 and Rear armor from 15 to 5.5
  • Health from 300 to 240

222 20mm Autocannon

  • Increased AOE from 0.5 to 1 making this weapon a bit more effective against infantry.

Opel Blitz Truck

  • Health decreased from 300 to 160
  • Armor reduced from 25/15 to 7/5

German 10.5cm Howitzer

  • AOE Radius reduced from 9 to 7.5

Ostwind

  • Price from 400mp/100fuel to 320mp/115 fuel
  • Build time from 40 to 50.
  • Pop cost from 10 to 8.
  • Scatter from 5 to 1.98 increases its accuracy.

Panzerwerfer

  • Increased ice damage from 55 to 75
  • Acceleration from 3 to 3.75
  • Max speed from 5.5 to 6

Panther

  • Price from 560mp/150fuel to 440mp/165fuel
  • Pop from 14 to 11.
  • Health from 1280 to 960
  • Rear Armor from 135 to 112.5
  • Acceleration from 1.9 to 2.3
  • Max speed from 5.2 to 5.5
  • Range from 60m to 50m
  • Reduced the rotation rate from 30 to 27.

Panzer IV Command Tank

  • Price from 560mp/140 fuel to 360mp/125 fuel
  • Pop from 14 to 9.
  • Damage from 60 to 80
  • Penetration from 50 to 55
  • [bug Fix] Range from 45 to 40
  • Scatter from 5 to 5.6

Panzer IV

  • Price from 480mp/120 fuel to 320mp/115 fuel
  • Pop from 12 to 8.
  • Reload time from 4.75s to 5.75s
  • Damage from 80 to 160
  • Scatter from 7m to 6m
  • Acceleration from 2.8 to 2.4
  • Max speed from 5.3 to 5.2

Stug

  • Price from 400mp/85 fuel to 280mp/95 fuel
  • Scatter from 10m to 6.5m
  • Health from 640 to 480
  • Target Size from 20 to 14
  • Increased rotation from 20 to 22
  • Area of Effect from .5m to 1.5m
  • Damage all in hold set to TRUE, similar to other AOE heavy weapons. This will allow the weapon’s Area of Effect damage to apply to targets inside a halftrack or scout car.
  • Main gun range from 60m to 50m
  • Reload time from 3s to 4s
  • Main gun penetration from 110 to 140.

Tiger

  • Price from 520mp/210 fuel to 600mp/250 fuel
  • Reload from 8.75s to 6.25s
  • Scatter from 10m to 6.8m
  • Area of Effect From 3.75m to 2.5m
  • Armor from 400 front/200 rear to 350 front/250 rear
  • Acceleration reduced from 1.5 to 1.25
  • Max speed increased from 4.5 to 4.7
  • Added a 1 in 5 chance for a 5 second crew shocked critical on target deflections
  • Main gun rotation from 19 to 17

Soviets

Anti-Tank grenades

  • Range reduced from 20 to 15.

KV-8

  • Health increased from 640 to 960
  • Armor decreased from 360 front/225 rear to 240 front/120 rear
  • Cost from 440mp/120 fuel to 360mp/135 fuel

IS-2

  • Armor from 400 front/200 rear to 375 front/225 rear
  • Pop from 14 to 16
  • Health from 1280 to 960
  • Price from 560mp/210fuel to 680mp/300fuel
  • Reload time from 8.25s to 9s
  • Scatter from 10m to 7.5m
  • Acceleration increased from 1.5 to 2
  • Rotation rate increased from 25 to 30
  • 1 in 6 chance of 5 second crew shocked critical on target deflections
  • Penetration increased from 110 to 140
  • 25% of the shell’s damage is applied on non-penetrating rounds against enemy armor.

ISU-152

  • Price from 520mp/215 fuel to 680mp/290 fuel
  • Pop from 13 to 17.
  • Armor from 120 front/60 rear to 200 front/100 rear
  • Health from 1280 to 960
  • AOE from 5m to 6m
  • Damage from 160 to 240
  • Scatter from 10m to 13.2m
  • Reload from 6.125s to 10s
  • Penetration from 170 to 150
  • Target Size from 24 to 26
  • Acceleration from 1.5 to 2
  • Max Speed from 4 to 3.8
  • 33% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
  • Added a 1 in 3 chance of crew shocked critical on deflections
  • Reduced main gun tracking speed from 25 to 12
  • G-530 Concrete Piercing Round ability penetration increased to 1000

SU-76

  • Price from 200mp/45 fuel to 160mp/55 fuel
  • Pop from 5 to 4
  • Reload from 3.875s to 2.375s
  • Penetration from 75 to 93

SU-85

  • Price from 440mp/90 fuel to 320mp/115 fuel
  • Pop from 11 to 8
  • Front armor from 160 to 180
  • Increased acceleration and max speed from 2 to 2.4 and from 5 to 5.3
  • Increased Area of Effect from 0.5m to 1m

T34/76

  • Price from 280mp/75 fuel to 240mp/95 fuel
  • Pop from 7 to 6
  • Acceleration from 2.5 to 2.8
  • Rotation rate from 30 to 36
  • Max speed from 5.6 to 5.8
  • Rear armor from 57.5 to 70.
  • Main gun scatter from 7m to 5.1m

T34/85

  • Price from 360mp/100 fuel to 360mp/130 fuel
  • Health from 640 to 800
  • Armor from 115 front to 124 front
  • Acceleration from 1.9 to 2.3
  • Main gun scatter from 5m to 3.4m

T70

  • Price from 200mp/55 fuel to 160mp/55 fuel
  • Main gun scatter from 5m to 1.84m
  • Penetration from 50 to 45
  • Reduced target size from 20 to 14


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