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[CoH3][PC] Notes de mise à jour / Changelog


Mithiriath

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Pre-Alpha Preview - Build 1.0 - 2021/07/13

Taille : ~20Go à télécharger puis 30Go sur le disque.

Contenu :

  • Campagne (Campaign) dynamique : On peut choisir entre 3 plans de bataille (compagnies différentes) et jouer 4 missions de la campagne d'Italie avec les factions USF et UKF ;
  • Escarmouche (Skirmish) dynamique : On n'a pas le choix du type de partie et de la carte. On commence aléatoirement avec la faction étasunienne ou britannique contre une faction allemande. On a doit accomplir pour réussir la mission plusieurs objectifs ;
  • Pas de multijoueur ;
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Pre-Alpha Preview - 2021/07/14

Version : 1.1
Taille : ?

Next Turn / Campaign Progress Unavailable – Certain Hardware Configurations 

  • Fixed an issue where some below minimum specification hardware, such as older generation Intel i5 processors, do not allow for the player to advance when selecting “next turn."

We're working on other issues as well, but wanted to get this fix out as soon as possible. So stay tuned!

Source : https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/551-pre-alpha-preview-build-1-1-patch-notes

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Pre-Alpha Preview - 2021/07/16

Version : 1.2
Taille : ~216Mo

  • Crash Fixes
  • Fixed a crash on Assault Animation end when squad dies before the animation finishes.
  • Fixed a crash on displaying range visuals on dead units.
  • Fixed a crash when trying to calculate combat preview/initiate assault on dead target.
  • Game can be installed to Unicode directory names
  • Delay on edge camera panning removed
  • Northern airfield progression bug now resolved
 
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Pre-Alpha Preview - 2021/07/21

Version : 1.3
Taille : ~293Mo

Crash Fixes

  • Fixed a crash when a player captures Monte Cassino on the campaign map.
  • Fixed a crash due to AI Save / Load corruption.
  • Fixed crashes on the campaign map stemming from various abilities or actions.
  • Fixed a number of other crash related issues.

Bug Fixes

  • Fixed Campaign Medic Heal. Changed the range to include neighbors.
  • Fixed middle mouse button causing camera to "jump" towards the cursor.
CoH-Dev Feedback Changes
  • Campaign Hospital Heal Aura range increased. Range preview on mouse over.

Source : https://community.companyofheroes.com/coh-franchise/company-of-heroes-3/forums/3-patch-notes/threads/1300-pre-alpha-preview-build-1-3-patch-notes

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  • Mithiriath changed the title to [CoH3] Mises à jour
  • 2 months later...

Multiplayer Pre-Alpha - 2021/11/30 à 18h jusqu'au 2021/12/07 à 5h (du matin)

Version : 1.0
Taille : 11,7Go à télécharger (21,1Go sur le disque).

Contenus de la pré-alpha :

  • 2 factions : USF et Wehrmacht ;
  • 4 groupes de bataille : USF Airborne, USF Armoured, German Breakthrough et German Luftwaffe ;
  • 1v1 et 2v2 ;
  • JcJ ou Co-op contre IA ou Solo contre IA ;
  • Conditions de victoire : Points de victoire ou Annihilation ;
  • Partie auto. ou personnalisée ;
  • 4 cartes :
    • Une 1v1 : Twin Beaches ;
    • Trois 2v2 : Pachino Farmlands, Torrente et Aere Perennius ;
  • Pause tactique activée contre l'IA ;
  • Pas d'unités italiennes mais elles seront présentes l'année prochaine (2022)
  • Plus d'infos : Multiplayer Pre-Alpha: Frequently Asked Questions & Known Issues.
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Multiplayer Pre-Alpha - 2021/12/01

Version : 1.1
Taille ~198Mo

  • Fixed some matchmaking disconnects and crashes
  • Fixed the missing scroll bar in Friends list

Please also be aware that automatch queues may take 3-5 minutes in this current preview.

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Multiplayer Pre-Alpha - 2021/12/03

Version: 1.2
Size: ~367Mo

Known Issues

  • This patch is aimed squarely at addressing top player feedback on gameplay, crash rates, and performance. We had to make a hard choice between not rolling out a patch for the remainder of the Pre-Alpha, or publish one that fixes these issues but also introduces a visual error. We chose the latter as we want players to have a more fun, stable and better performing game as we head into the last three days of this Pre-Alpha test. Thanks for your understanding and continued feedback!
  • Textures and lighting on buildings are flickering or flat.

General Fixes

  • Fixed some out of memory and gameplay crashes
  • Fixed the missing model for the Flak 88
  • Reduced performance issues while edge panning the camera
  • Added scroll bars to friends lists across all screens.

Balance Changes

  • Panzerschrek penetration increased
  • Jeep HMG penetration increased
  • Kettenkrad capture speed reduced and health decreased
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  • 1 month later...
  • 5 months later...

Mission Alpha (North African Operation) - 2022/07/12 jusqu'au 2022/07/19 à 18h

Version: 5.0.62368.0
Size: ~17Go à télécharger (~23Go sur le disque)

Contenus

  • Un aperçu sur une mission solo de l'Opération en Afrique du Nord ;
  • Un ensemble d'unités de la faction Deutsches Afrikakorps que l'on joue afin de remplir un ensemble d'objectifs ;
  • Pause tactique.

Known Issues

  • Occasional FPS drops in the Ajdabiya mission.
  • Sound may desynchronize on occasion during the Ajdabiya mission. Setting Audio to Low and restarting the game may help reduce this issue.
  • Some visual discrepancies on vehicles (charring, attachments, tints, tracks not animating, etc.).
  • Mortars cannot be picked up from the battlefield.
  • Anti-air gun in the village is missing its asset.
  • Recovery Vehicle may be able to recover targets from further than intended. Certain trucks cannot be recovered as intended.
  • Famo Recovery Half-Trak's self-repair ability is passive despite its tooltip saying 'Click to Activate.'
  • A British 2 Pounder Anti-tank gun in the mission has a fixed position and will not rotate.
  • A building in the final village cannot be completely destroyed.
  • Flak 36 88mm cannot be towed when both towing vehicles are destroyed.
  • Unit call-in abilities do not display Manpower cost.
  • Air call-ins display incorrect target area. Ability only affects one side of the target area.
  • Withdraw ability can target the Flak 36 unintentionally.
  • Unloading infantry from tank-riding may not display the correct animation.
  • Vehicles do not traverse trenches as smoothly as intended.
  • Units may unintentionally abort a retreat order.
  • Reinforcing the Flak 36 causes a grey progress box instead of a proper icon.
  • Tank riding Panzergrenadier squads don’t follow their leader once they disembark the tanks without further instructions.

Source : https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/18-mission-alpha-frequently-asked-questions-known-issues

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  • 7 months later...

Multiplayer Tech Test - 2023/01/11 à 19h jusqu'au 2023/01/16 à 19h

Version : 0.4.0.6084
Taille : ~17Go à télécharger (~21Go sur le disque)

Contenus
  • PvP/PvAI
  • Automatch & custom games
  • 1v1, 2v2, 3v3 and 4v4
  • 4 factions (Allies: British Forces & US Forces - Axis: Deutsches Afrikakorps & Wehrmacht)
  • 12 battlegroups (3 battlegroups per faction):
    • US Forces: Airborne, Armored and Special Operations Battlegroups
    • Wehrmacht: Luftwaffe, Mechanized and Breakthrough Battlegroups
    • British Forces: Indian Artillery, Armored Support and Air & Sea Battlegroups
    • Deutsches Afrikakorps: Armored Support, Italian Combined Arms and Italian Infantry Battlegroups
  • 8 cartes (2 cartes par mode de jeu):
    • Deux 1v1 cartes (Road to Tunis et Twin Beaches)
    • Deux 2v2 cartes (Pachino Farmlands et Torrente)
    • Deux 3v3 cartes (Gazala Landing Ground et L'Aquila)
    • Deux 4v4 cartes (Mignano Gap et Winter Line)
Known Issues & Bugs
  • To replay the tutorial mission, you will need to delete your save file under Documents > My Games > Company of Heroes 3 - Playtest
  • If a user begins a game in a Custom lobby and a player tries to join after that lobby is no longer available, they may encounter a crash.
  • Twin Beaches has the incorrect territory point income and Victory point count.
  • Battlegroups may show as pink placeholder boxes after finishing an automatch game. 
  • If a player leaves while a match is loading, there may be an error loading match stats afterwards. 
  • There is a slight chance that if the host of a lobby searches for an automatch game, then fails the search and leaves the party, once they try to rejoin they will not see themselves in the lobby. 
  • If a lobby host selects “Start Match” as a player is changing their Faction selection, they may load into the game with Battlegroups that do not function. 
  • The Smoke Launcher ability on the Panzer III cannot be used more than once. 
  • When certain units pick up a team weapon from a different faction, they may use that unit’s voice lines. 
  • White Phosphorus tracer rounds have the wrong color. 
  • The 251 Medium Carrier is missing a voiceline to indicate when Auto-Reinforce is enabled or disabled. 
  • Stuka Anti-Tank Loiter ability is not functioning as intended.
  • All Loiter abilities are targeting units in a larger area of effect than intended. 
  • Constructing and repairing may cause certain units to t-pose. 
  • Text chat box may get wider than intended when typing long messages. 
  • Wehrmacht Sniper is missing Veterancy descriptions.
  • Game scaling may default to a low setting causing low resolution and bluriness. Ensure your game scaling is set to 100%.
  • A rendering bug is causing lighting shadow artifacts.
  • A map bug is causing large patches of terrain to lose its decal dressing.

Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/34-multiplayer-tech-test

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Multiplayer Tech Test - Build 1.1 - 2023/01/12

Version : 0.4.0.6152
Taille : ~197Mo à télécharger (~21Go sur le disque)

Note: Yesterday we fixed a crash that was affecting AMD users when they launched the game. This was fixed server side within the first hour of the game being live.

General Changes
  • Enabled Annihilation Game Mode in Custom Games.
Bug Fixes
  • Fixed a crash when exiting from a match or mission.
  • Fixed a crash where using an ability then opening the Tactical Map would sometimes cause a crash.
  • Fixed a crash when loading into a match.
  • Players should now be able to chat during a match.
  • Fixed an issue where A.I. were unable to use upgrades in certain Battlegroups. Players may see difficulty changes based on this.
Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/3-patch-notes/threads/3011-multiplayer-tech-test-build-1-1-patch-notes
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Multiplayer Tech Test - Build 1.2 - 2023/01/13

Version : 0.4.0.6203
Taille : ~183Mo à télécharger (~21Go sur le disque)

Bug Fixes
  • Improved logging for GPU related crashes.
  • Addressed an exploit where players were able to get more resources than intended.
Source: https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/3-patch-notes/threads/3063-multiplayer-tech-test-build-1-2-patch-notes
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Company of Heroes 3 - Date de sortie - 2023/02/23 jeudi un peu avant 19h

Version : 1.0.0.8369 (alias 1.0)
Taille : Rien à télécharger en cas de pré-chargement sinon ~21.9Go à télécharger (~27Go sur le disque)

Contenus

  • Solo
    • Campagne italienne
    • Opération en Afrique du nord
    • Escarmouche
  • Multijoueur
  • Coop contre l'IA
  • Partie personnalisée
  • 1v1, 2v2, 3v3 et 4v4
  • 4 factions (Alliés : British Forces & US Forces - Axis : Deutsches Afrikakorps & Wehrmacht)
  • 12 groupements tactique/battlegroups (3 battlegroups par faction):
    • US Forces : Airborne, Armored and Special Operations Battlegroups
    • Wehrmacht : Luftwaffe, Mechanized and Breakthrough Battlegroups
    • British Forces : Indian Artillery, Armored Support and Air & Sea Battlegroups
    • Deutsches Afrikakorps (DAK) : Armored Support, Italian Combined Arms and Italian Infantry Battlegroups
  • 14 cartes :
    • 5 1v1 cartes :
      • Impasse de Pachino
      • Jardins
      • Littoral de Tarente
      • Route vers Tunis/Road to Tunis
      • Plages jumelles/Twin Beaches
    • 4 2v2 cartes :
      • Aere Perennius
      • Convoi de Campbell
      • Terres agricoles de Pachino/Pachino Farmlands
      • Torrente
    • 3 3v3 cartes :
      • L'Aquila
      • Sommet de Mignano
      • Zone d'atterissage de Gazala/Gazala Landing Ground
    • 2 4v4 cartes :
      • Ligne Gustave/Mignano Gap
      • Trouée de Mignano

Problèmes connus

Our team is incredibly excited to launch Company of Heroes 3 and to have our players explore the Mediterranean theatre. We plan to spend a bit more time gathering your feedback before we discuss future updates, patches, and fixes. Our goal is to allow you the time to explore and experiment with CoH3 so we can identify the top areas of feedback. We plan to follow-up in a few weeks to address as much as we can! For now, please be aware of the known issues below that our team continue to work on. 

Please also submit Bug Splat/Crash reports as every single report will be read by a developer. They provide us with much needed information for us to resolve issues swiftly. 

Since finalizing the launch version of CoH 3, we have put an increased number of hours towards bug fixing, polishing, and tuning. Once we observe the launch and gather more data, you can expect larger patches to arrive in the coming weeks. 

General

  • FIXED If you're experiencing an issue where the game fails to launch, please reboot Steam, then verify your game files. Please let us know if this issue persists.
  • FIXED We're aware of a server error that is affecting a number of users playing multiplayer. Our team is currently investigating.
  • FIXED We're aware of a redemption issue for players trying to redeem their CoH3 code they received when purchasing AMD hardware.
  • The Slow and Steady achievement may not unlock correctly.

Stability 

  • We are aware of two GPU related crashes. We have fixes for these crashes but require more time to test them internally. We plan on releasing a patch with these fixes shortly after launch. Should these fixes cause more instability, we will revert to our 1.0.0 version of the game. These two crashes account for over 45% of all our crashes during our most recent public test.
  • There are ten crashes we are aware of with low reproductive chances. We will continue working on these fixes and will be monitoring for more data to resolve them.

Gameplay 

  • The Behind Enemy Lines ability for the US Airborne does not function as intended. 
  • Some units get stuck when exiting a building depending on surrounding geometry.  
  • Sometimes abilities will overlap existing abilities instead of moving to an empty square in the HUD. This often occurs when upgrading units or unlocking new Veterancy abilities. 

Campaign 

  • Due to the complex nature of the Campaign’s systems, we are expecting some rare edge case issues at launch. We hope to address these in the following weeks after launch. 
  • If you become stuck after capturing Salerno or before completing the "Defend Salerno" objective, reload to a save before you destroy the enemy company nearby. Leave the enemy company alive until the "Defend Salerno" objective begins.
  • When the game updates with a patch, save files made during a Skirmish/Mission may be reset to the beginning of the mission or encounter.
  • Sometimes when attempting to garrison a unit, either in a city or a ship, they are unable to in their current position. Try moving the unit and attempting to garrison again.  
  • Anzio Annie fires at all player squads instead of specific targets. This causes an increased difficulty spike we hope to fix in a later patch. 

 Audio 

  • We found in our last public test that in instances with HMGs, they were taking up most of our sound scape, not allowing other audio files to play. The audio team continues to investigate instances like this to improve our audio quality and accuracy. 

UI/UX 

  • If Singleplayer is not available from the Main Menu, please ensure that you are not in a party.
  • Some portraits or icons may appear lower resolution or not scaling correctly to the user interface. These will continue to be updated and addressed in the future.
  • Some portraits are not displaying their updated artwork.
  • Holding the ESC key on cinematics to skip them sometimes displays the Victory screen. 
  • If all game mode buttons in the Main Menu are greyed out, except for Single Player, check your network connection or the Relic Forums for server maintenance.  
  • The pop-up “Cheats Input Prioritized” appears in the top left corner when pressing specific key binds meant for Modding. If the key bind is pressed again, this box will disappear. 

 Graphics/Rendering 

  • To use Ultra Texture settings, you need a GPU with minimum 16 GB of Memory. High will require 8GB of GPU Memory. We are working on lowering the Ultra requirements after launch. 
  • Instability or crashing may occur when switching settings around monitor resolution and windowed mode or when alt-tab/alt-enter during game. We are looking to make improvements in a future patch. 
  • Depending on your GPU, when zooming in and out of the map, base textures might begin to flicker. A fix for this is in progress. 
  • We have enabled scalable ambient occlusion on units and vehicles and improved their blending. We continue to investigate improvements for our visuals based on player feedback.

Modding & Modding Tools

  • The CoH3 modding tools function slightly differently from the CoH2 modding tools. As such, there may be a bit of a learning curve to get used to them and replicate the work modders will have done in past titles.
  • Though players can override many values when it comes to balancing, certain values will not be able to change.
  • The overrides for editing squad, vehicle, and building properties may be limited in certain circumstances as there are certain restrictions on blueprints.
  • To move squads or vehicles, modders will need to either add mission prefabs to spawn them or spawn/move them via the scenario SCAR script associated with a scenario.
  • Pop cap cannot be adjusted with Tuning Packs but can be adjusted via SCAR in Game Modes.
  • Tech trees for Battlegroups currently cannot be changed, though we are investigating potential solutions. However, players can modify many of the aspects and dependencies that make up other tech trees.

Source : https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/3-patch-notes-and-known-issues/threads/3357-launch-day-known-issues-1-00

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MaJ v1.0.0.8651 (alias 1.0.1) - 2023/02/24 vendredi

Taille : 297Mo (~27Go sur le disque)

Please continue to submit Bug Splat/Crash reports, as a developer will read every single report, it provides us with much-needed information for us to resolve issues swiftly. We plan to have another hotfix on Monday, February 27th, patch 1.0.2, which is focused on three major issues with stability.

Stability 

  • Fixed a crash when players ended a turn in the Dynamic Campaign Map.

Gameplay 

  • Afrikakorps Armored Reserves Deployment Upgrade cost from 150 Manpower and 50 Fuel to 200 Manpower and 150 Fuel. 
  • Afrikakorps call-in Costs increased for Assault Groups to 600 Manpower, and 80 Fuel. 
  • Afrikakorps Tiger cost from 900 Manpower to 800 Manpower and 180 Fuel. 
  • Increasing the build time of Afrikakorps Panzergrenadier Squad from 13 to 25 seconds. 
  • Fixed an issue where American AI overused recovery vehicles if they took the Armored Battlegroup.

Campaign 

  • Due to the complex nature of these features, we are expecting some rare edge cases at launch, which we hope to address in the days ahead. 
  • Fixed a progression blocker when destroying bridges in the Benevento Mission via Italy Campaign.

UI/UX 

  • GUC (Global Unit Control) no longer resets its position to the bottom left when entering a new match 
  • Fixed an issue where cinematics was not triggering correctly at the start of the North African Operation. 
  • Fixed an issue when party lead is passed to a player, they are unable to create or join custom games. 
  • Fixed an issue where "Single Player" label is greyed out after an automatch game 
  • Server Error no longer occurs when Quick Match search is started for a party consisting of more than one player.

Graphics/Rendering 

  • Please make sure your graphics driver is up to date. 
  • To use Ultra Texture settings you need a GPU with minimum 16 GB of Memory. High needs 8GB of GPU Memory. We are working on lowering the Ultra requirements after launch.

Source : https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/3-patch-notes-and-known-issues/threads/3509-company-of-heroes-3-changelog

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  • Mithiriath changed the title to [CoH3] Notes de mise à jour / Changelog

MaJ v1.0.0.8713 (alias 1.0.2) - 2023/02/27 lundi

Taille : 187Mo

These GPU crash fixes aim to address the largest portion of our current crash rate and instability. We will be monitoring our crash rate after releasing this patch and determining if we need to rollback. Please report and continue to send us Bugsplats. 

We are targeting another hotfix this week and are still working to confirm those fixes. The 1.0.3 hotfix will include an Audio pass, along with addressing progression blockers and additional crash fixes.   

Note: Mid-mission saves will be invalidated after all patches and hot fixes. Please revert to a previous autosave to continue your progress. We will do our best to minimize the frequency of patches while also providing estimated release dates. 

Stability/Crashes 

  • Fixed a rendering issue with shadows flickering causing instability in the GPU
  • Reduced building textures flickering when zooming in & out and moving the camera. 
  • Fixed window sizing crashes on the GPU when using ALT +TAB, ALT + ENTER, and/or minimizing the game.

Source : https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/forums/3-patch-notes-and-known-issues/threads/3714-coh3-hot-fix-1-0-2-february-27-2023

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  • Mithiriath changed the title to [CoH3][PC] Notes de mise à jour / Changelog
  • Mithiriath pinned this topic
  • Mithiriath unlocked this topic

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  • Sujets

  • Messages

    • Bonjours,  Depuis quelques temps j'ai constaté que certain des mods installés pour COH sur mon pc bug au chargement des maps ou in game et m'affiche un message qui dit "Impossible de créer le rapport d'erreur vérifiez votre dossier TEMP" j'ai essayé une manip expliquée sur un forum de Jeuxvidéo.com mais ça marche pas ! Avez vous une solution fiable ? Je précise qu'il s'agit du Pack comprenant COH, COH : OF, COH : TOV et COH : Legacy et j'ai constaté le bug sur Battle of the Bulge et sur Far East War
    • MaJ v1.4.3.21751  - 2023/12/15 vendredi Taille : 232,4Mo This hot fix addresses our top crash from this past week that was causing players to crash while loading into a multiplayer match. This was especially problematic in larger game modes. We wanted to thank all our players for filling out their BugSplat crash reports so that we could diagnose the problem in a timely fashion. Thank you for all your patience as we worked to resolve this. ELO & ranks are now reenabled as well. Bug Fixes Addressed a crash while loading into a 4v4 quick match. Artillery Radio Beacon now stops receiving bonuses to rate of fire and range as soon as the ability is cancelled. Fixed alignment of territory lines and icons on the tactical map for rectangular shaped maps. Fixed an issue where players could not change Company Support options when starting a mission in the Italian Dynamic Campaign. Fixed some messages not appearing when a tutorial is calling the player's attention to something. Source : https://store.steampowered.com/news/app/1677280/view/3891737145570951427
    • Bonjour, Je pense que la version de CoH sur le CD/DVD de CoH Anthology est en quelque sort trop vieille et donc plus compatible pour fonctionner sur Windows 10. Si je me suis souviens bien, CoH Anthology regroupe : CoH, CoH : Opposing Fronts et CoH : Tales of Valor. As-tu toujours les clés/codes CD de ces jeux ? Si oui, alors je te conseille d'ajouter ces clés sur Steam pour pouvoir télécharger le jeu dans sa dernière version et y jouer. Procédure dans ce sujet :  
    • Bonjour, J'ai ressorti un vieux jeux CoH 1 et l'ai réinstallé et joué sans problème. J'ai ensuite essayé de réinstaller CoH Anthology, mais  il m'affiche cela : Merci d'essayer de m'aider !. Bien Cordialement et en vous souhaitant un joyeux noël, avec plein de jeux !.  Henri
    • MaJ v1.4.2.21612  - 2023/12/12 mardi Taille : 192Mo   After the release of our Steel Shepherd (1.4.0) update, this hot fix aims to resolve our highest priority bugs while also introducing some necessary changes. As always, please ensure you are reporting any bugs using our form here.    BALANCE CHANGES   Werhmacht Italian Coastal Battlegroup  We're happy to see people really take Coastal and run with it, trying all kinds of styles and strategies with the Battlegroup. We're going to continue to track its performance, but as a start we're going to tone down a few elements that we noticed were clearly over-tuned.  Artillery Officer  Artillery Overwatch recharge time increased from 20 to 30  Manpower cost increased from 240 to 280  Coastal Reserves  Call-in ability recharge time increased from 35 to 40   Designated Artillery Overwatch  Munitions cost increased from 80 to 90   Overwatch radius reduced from 60 to 55   US Forces Advanced Infantry Battlegroup  Advanced Infantry seems to be having a harder time out of the gate, so we are giving Rangers a significant boost. They will have improved base performance but also scale better with reduced costs and better veterancy, justifying their high cost and upkeep.  Ammunition Storage  Corrected an issue where the Ammunition Storage reduced all weapon cooldowns to 0; now provides the correct 25%   Rangers  Capture rate increased from 1.25 to 1.5  Decapture rate increased from 1 to 1.25   Heavy Weapons expert accuracy bonus increased from +10% to +20%   Ranger Thompson SMG accuracy reduced from 0.54/0.33/0.18 to 0.513/0.3135/0.171  Veterancy 1 damage reduction increased from 10% to 15%   Veterancy 2 now grants +10% weapon accuracy   Veterancy 3 now grants an additional 10% damage reduction  Weapon Crate munition cost reduced from 100 to 90  M1A1 105mm Howitzer  Barrage recharge times reduced from 60 to 45 seconds   M1A1 105mm Howitzer Auto-fire  Range increased from 80 to 110  Ranger Weapon Training  Command Point cost reduced from 4 to 3    BUG FIXES & CHANGES   Art / Animation  British Air and Sea company has new icons.   Fixed an issue where the heavy mortar would animate slower when auto-firing shells.  Beretta M38 has muzzle visual effects when shooting.  Improved the consistency of vaulting over objects. Audio Fixed cases where the Intel did not notify the player when a unit is lost in combat.  Improved the audio of ships engaging in combat in the Italian Dynamic Campaign. Gameplay Observer Overwatch ability can no longer be permanently applied to a sector.  Fixed an issue that allowed some vehicles to phase through medium sized environmental objects, like cars, instead of crushing them.   Fixed an issue with the 254 Reconnaissance Tractor Off-Map Mortar Barrage also triggering the Smoke Canister ability cooldown.   Fixed an issue where converting Scouts to Pathfinders or Artillery Observers while retreating would cancel the retreat order and stop the unit.   Fixed an issue where Designate Artillery Overwatch and Designate Defense Line were useable on uncompleted Bunkers.   Fixed an issue where overlapping multiple Designate Defensive Line auras would unintentionally stack the damage reduction for units in the area.   Fixed an issue where the ownership of the British Forces Field Infirmary and Resource Cache would transfer to teammates when upgrading over a point they originally captured.  Fixed an issue where Pack Howitzer and Heavy Mortar formations would have a single soldier wander far away from the squad upon detaching from a towing vehicle.   Fixed an issue where the US Forces Demo charge did not display its camouflaged state.   Fixed an issue where units could sometimes get stuck when retreating near buildings.   Fixed some abilities getting stuck on cooldown when recasting too quickly (aka spamming)  Fixed Team Weapons not retreating correctly after tearing down   Fixed the 4X4 Self-Repair ability decorator not properly showing a timer.   Mines planted by Panzerpioneers and Guastatori now use the correct model, animation and effects. Mines planted by other units now also use the correct model.  Removed the Churchill Crocodile flamethrower bonus damage against bunkers in Single Player.   The Ammunition Supply passive description has been updated to reflect that it affects all units   The Artillery Radio Beacon minimap range indicator now reflects the updated range when monitored.   The Howitzer Free-Fire drills cooldown can no longer be skipped by using the Barrage ability   Units will no longer cancel retreating early if their retreat target becomes invalid   Improved pathing of engineers - engineers should no longer go to the opposite side of barb wire to cut it.  Updated the Unit Command Card to include icons for the Breda Model 30 LMG, GrB Grenade Launcher, Johnson LMG, and MG 15.    Added a new Visual Effect on facing order commands, to confirm units received the order.   Single Player Fixed some hovering strategic points on the Twin Beaches skirmish map. They are now grounded properly.   Fixed the Focus Sight ability to correctly update sight and range.   Fixed a few buildings that didn’t have Auto-Reinforce set to ‘on’ by default. Dynamic Italian Campaign Changed the Hold the Line objective to focus on the two capture points beside the Flak 36s. Previously the objective told the player to defend their base.   Fixed Companies from getting healed every time a save game is loaded.  Fixed Companies getting stuck in Spinazzola if airdropped on the location.   Fixed one of the Spec Ops Company's upgrades reducing cost of Mechanized Support Center's upgrades instead of Infantry Support Center's upgrades.   Fixed the attack movement preview being visible when trying to attack an enemy target with a company that cannot attack on this turn.   Fixed the Medical Half-Track being available before requirements are met.   Fixed the Wehrmacht aircraft abilities sometimes ending too early.   Reduced the amount of path-blocking rubble near a medical point in Ortona. This change will now enable reinforcements that spawn behind the point to reach the street.   Updated the atmosphere on the Enigma Mission.  When playing a skirmish, the title now displays the squad Company's faction name instead of the default assigned faction Foggia Mission Fixed a fatal scar error occurring when the enemy used a strafing run.   Fixed an issue where some of the airstrike event notifications had no icon. North African Operation Changed the Ajdabiya scene atmosphere to prevent issues when transitioning between atmospheres.  Tutorial Adjusted tutorial mission atmosphere to move it more in line with other North African atmosphere settings.  UX/UI Added a tooltip on a disabled button in the pause menu during the Tutorial   General tooltip and ability icon fixes.   Reviewed negative affectors in campaign skirmishes to display the right color, a description and an icon.   Squad count is now displayed even when only 1 unit remains in the squad.   Updated icons for side objectives in the objectives pop-up to look consistent with icons in the objectives panel.  Using the Afrikakorps ability to recrew team weapons from the medical truck will no longer cause an empty / null squad to be shown in the post-game stats Units tab, as well as in the Replay live stats.   When setting up a match, all game mode option selections are transferred over when you change the game mode. Source : https://community.companyofheroes.com/coh-franchise-home/company-of-heroes-3/blogs/96-pc-hotfix-1-4-2
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