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  • Mise à jour du Winter Balance Preview Mod en version 1.3.
    Version 1.3 Changes
    Generalist Medium Tanks
    In order to make generalist medium tanks more viable in the current meta, their durability is being increased by lowering their target size, making them more difficult to hit.
    These changes should reduce the chance to get hit by 7-10% on medium to far range - ex: an 88% chance to get hit becomes an 80% chance.
    The changes will not apply to Tank Destroyers and specialist vehicles based on a medium tank chassis. Units like the Sherman Firefly and Sherman 105mm will remain the same due to their role.
    Panzer IV, Panzer IV Command Tank, and Panzer IV J
    Target size from 22 to 20 Sherman M4A3, Sherman M4A3 (76), Sherman M4A3E8
    Target size from 23 to 21 T34/76 and T34/85
    Target size from 22 to 20 Cromwell
    Because of the above changes, the Cromwell is losing its target size advantage over other medium tanks. This is being compensated with a boost to its MGs to allow the tank to better combat infantry.
    MG cooldown duration from 2/3 to 2/2.5 MG far cooldown from 1.5 to 1 MG mid cooldown from 1 to 0.85 MG far accuracy from 0.35 to 0.4 MG mid accuracy from 0.55 to 0.575 USF
    M36 Jackson
    In order to make the Jackson more vulnerable to medium tanks when caught out of position, its armor has be decreased.
    Armor from 130 to 110 Pershing
    Similar to the IS-2 and the Tiger, the Pershing will receive a small adjustment to its near AOE damage, reducing the likelyhood that it will kill multiple infantry models with a single shot.
    AOE damage near from 1/0.4/0.175 to 0.75/0.4/0.175 AOE distance from 0.25/1.5/3.25 to 0/1/3.25 Ostheer
    Grenadiers
    Due to new changes, we are removing the reduced reinforce cost on Grenadiers. See Heavy Panzer Korps changes below for more details.
    Reinforcement cost from 28 to 30 Tigers (All Variants)
    The Tiger got quite a few adjustments that were deemed necessary to remove some of its somewhat oppressive performance. To compensate, we are granting the Tiger a bonus to its turret traverse speed at veterancy 2, something it lacked due to its previous scatter bonus which has now been removed.
    Veterancy 2 now adds +30% turret traverse speed Heavy Panzer Korps
    In an attempt to increase the power of Ostheer's late game without increasing the power of its units, we are giving the structure a passive bonus for the army. This will reward players for teching to T4 and allow Ostheer to be more aggressive by reducing the bleed on core infantry units. The increased capture speed should also allow Ostheer players to retake sections of the map more quickly in the late game.
    Now provides reduces the reinforce cost of Pioneers, Grenadiers, and Osttruppen by 2 Reduces the reinforce cost of all team weapons by 10% Increases the capture and decapture rate of all Ostheer infantry units by 25% OKW
    Command Tiger
    The Tiger got quite a few adjustments that were deemed necessary to remove some of its somewhat oppressive performance. To compensate, we are granting the Tiger a bonus to its turret traverse speed at veterancy 2, something it lacked due to its previous scatter bonus which has now been removed.
    To make up for the removal of the Panzer Commander upgrade, we are removing one of the penalties of the 'Command Tiger' ability to encourage the use of this ability.
    Veterancy 2 now adds +30% turret traverse speed Command Tiger accuracy penalty during 'Command Tiger'ability removed Panzerfusiliers
    The increased range to AT Grenades from veterancy 2 made it too difficult to kite against Panzerfusiliers and gave them too much range against most vehicles when combined with their 5 to 6 man squad. This is being addressed. Furthermore, units will now callout Panzerfusilier grenades that are being thrown.
    Veterancy 2 AT Grenade range boost removed Fixed an issue where Panzerfusilier Grenades did not have a callout/warning when thrown. Sturmtiger
    Due to all the recent changes to all heavy tanks, the previously established restriction of mutual exclusion with the Tiger II has been removed.
    Can now be called in if the Tiger II has already been deployed (or vice versa) IR HT
    The overhauled Infrared Searchlight Halftrack is getting slightly more sight range to make it easier and less vulnerable to use on the front line.
    Sight range when set-up from 70 to 80 Soviets
    Conscripts
    In order to slightly reduce strength of the Mobilize Reserve upgrade, the reinforcement reduction has been slightly lowered.
    Mobilize Reserve reinforce reduction from 3 to 2; changes reinforce cost from 17 to 18 Source : https://community.companyofheroes.com/discussion/comment/287540#Comment_287540

  • Mise à jour du Winter Balance Preview Mod en version 1.2.
    Version 1.2 changes
    Heavy Tanks
    Tiger - All variants
    AOE damage from 1/0.25/0.15 to 0.75/0.25/0.15 AOE distance from 0.25/1.5/3 to 0/1/3 Panzer Commander removed from the OKW Tiger Veterancy 2 scatter bonus removed IS-2
    AOE damage from 1/0.35/0.175 to 0.75/0.35/0.175 AOE distance from 0/1.35/3 to 0/0.85/3 Churchill Crocodile
    CP requirement from 9 to 12 British
    Airlanding Officer
    Reinforce cost from 35 to 30 Veterancy 3 received accuracy from -23% to -15% Elite Sten accuracy from 0.675/0.273/0.115 to 0.675/0.375/0.115 Self-Healing at veterancy 2 removed Population from 9 to 8 Medics
    Auto Search Healing toggle now roots the squad to the target position. Commando and HQ Glider
    Can now be repaired. HQ Glider
    Cost reduced to 200 No longer deploy Commandos upon landing Can now train MGs and ATGs that will spawn at the glider. British M5
    CP requirement from 2 to 3 Assault Section
    Veterancy 3 weapon accuracy from +40% to +30%. Tank Hunter Tommies
    Can now replace their Boys AT Rifles with PIATs for 70 munitions. PIAT upgrade removes the out-of-cover penalty to cooldown and reload. British Platoon and Company Command
    Now grants half a CP upon completion. Ostheer
    Puma
    Tech requirement removed Requires 5 CPs to be unlocked from the HQ; still has a build time. Bug Fixes
    Fixed an issue where the Airlanding Officer could not enter buildings. Source : https://community.companyofheroes.com/discussion/comment/287429#Comment_287429
     

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